“Virtual Goods = Real Accounting Issues” |
Selling virtual goods within a virtual economy isn’t a trivial accounting task – that’s why we seek for a snart CFO. This blog posting explains the problems with accounting virtual goods:
Last week’s Game Developer’s Conference put the limelight on the rapidly growing game industry, but it also highlighted a significant pain point – virtual good sales create very real accounting issues for successful virtual worlds and MMORPGs.
Read on: Virtual Goods = Real Accounting Issues « Virtual Goods Insider
