March 25, 2008

Martin

“Virtual Goods = Real Accounting Issues”

filed under: Do you want to play a game? — Martin @ 2:46 pm

Selling virtual goods within a virtual economy isn’t a trivial accounting task – that’s why we seek for a snart CFO. This blog posting explains the problems with accounting virtual goods:

Last week’s Game Developer’s Conference put the limelight on the rapidly growing game industry, but it also highlighted a significant pain point – virtual good sales create very real accounting issues for successful virtual worlds and MMORPGs.

Read on: Virtual Goods = Real Accounting Issues « Virtual Goods Insider

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