People don’t pay for content – but for service. This is our strongest believe. They pay for saving her time or money, for being entertained, for boosting their social status and for a lot of other reasons, but not for the content itself.
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Thanks to an article on entscheidung.de about Spirofrog, which also mentions some job postings:
CFO und Techniker als Mitgründer gesucht für Internet-Firma in München/
Paid Content
Thanks Thomas!
Sebastian already has introduced himself. I make the next. My name is Martin Szugat and I’m the CEO of the company. So I do everything what no one else does. My primarily work at the moment is public relations (you didn’t guess this, I know) and talking to our investors, partners and customers.
(click here and read more…)
You know this phenomena: a new music club is opening in your town and it is playing this new kind of music (House, RMB, what ever the new music style is). At the beginning, the club is an insiders’ tip. Just the hip persons go there. Then the new club becomes the new club and the VIPs are coming – or at least persons who think they are VIPs.
(click here and read more…)
The Lightspeed Venture Partners Blog asked “what is a social game?”:
Last week I asked what distinguishes a social game from a multiplayer game and suggested that for social games, social context has an impact on gameplay and enjoyment. Parking Wars is a great example of a truly social game on Facebook.
I agree, but let me concretize the term “social context”: the social context is (in my opinion) your local social network, your peers, your friends, the people you love to communicate and to interact. Social gaming supports these interactions, improves them and strengthens the relationships. This is what (social) gaming is for – satisfying your social needs.
Lightspeed Venture Partners have a really great blog. This is a post about managing virtual economies:
For new game designers, keeping virtual economies in check is a non obvious but extremely important element of game design. While most designers spend a lot of time thinking about how to add money into a system and how to price virtual goods, some do not spend enough time thinking about how to balance these two elements. If you allow users to transfer virtual currency between each other, trade in virtual items will emerge. If the economies are unbalanced, you run the risk of side effects such as inflation in pricing of virtual goods or too many “high power†items in the wild.
Read on: Managing Virtual Economies « Lightspeed Venture Partners Blog
Here is another Facebook related event I’ll attend in June:
Welche Perspektiven bieten Facebook und die OpenSocial Plattformen für den E-Commerce? Wo liegen die Potenziale und was zeichnet erfolgversprechende Anwendungen und Widgets aus?
(click here and read more…)
I’ll attend the first Facebook Developers Garage in Germany (on May, the 14th), in case you want to meet me:
cellity.com, European Founders Fund and DLD of Burda will be hosting Germany’s first Facebook Developer Garage in Hamburg. Look forward to great Keynote Speakers from Europe and the US, discussions about innovative apps, success factors and more.
Event at Facebook: Facebook | Facebook Developer Garage Hamburg
I’m dizzy – exciting and important news come in too fast. The major internet and tech companies fight for the next big thing on the Internet: Platform-as-a-Service, in short PaaS. In other terms: who will provide the standard for an “Internet Operating System” (for consumer applications; business applications are a different battleground)?
I don’t know and I don’t want to guess … you?