December 17, 2008

Martin

Augmented Christmas

filed under: life, the universe and everything — Martin @ 9:20 pm

My friends from Metaio released a very cool iPhone application today: 

You can download it here.

December 12, 2008

Martin

Message of the Day: About Brands and Fans

filed under: it's the customer need — Martin @ 3:30 pm

Brands are increasingly the sum of their most loyal and influential fans.

Taken from:

December 11, 2008

Martin

XML in der Praxis und in .NET

filed under: playing Lego — Martin @ 6:51 pm

This is for our German readers: Die Technologien XML und .NET sind ein integraler Bestandteil unserer Plattform SnipClip. Das Wissen über die richtige Verwendung von XML im Kontext von .NET möchten wir weitergeben, zum Beispiel auf der BASTA im Februar in Darmstadt im Rahmen des folgenden Workshops:

XML in der Praxis und in .NET

XML hört sich in der Theorie einfach an, verhält sich aber in der Praxis schwierig. Eine Ursache ist die Komplexität der zahlreichen XML-Spezifikationen und Schnittstellen, die das .NET-Framework unterstützt. Ein weiterer Grund ist jedoch die unangemessene Handhabung der XML-Werkzeuge. Der Workshop zeigt Strategien zur Komplexitäts- und damit Problemvermeidung auf und demonstriert die richtige Anwendung von XML. Im Vordergrund stehen die Grundlagen der einzelnen APIs (u.a. System.Xml, LINQ for XML, XSLT, XPath, SQL Server und System.IO.Packaging bzw. Office Open XML) sowie die typischen Fallstricke bei ihrer Verwendung.

Matthias

Misunderstandings: Tencent´s Revenues from Virtual Goods

filed under: the market is always right — Matthias @ 5:26 pm

On my search for revenue numbers from virtual good sales I stumbled many times across the figures of Tencent. Yesterday for example, I watched the presentation of Susan Wu on the Le Web conference. She mentioned that Tencent has revenues of $1billion and 70% come from sales of virtual goods. I doubt that this figure is true.

Let´s have a closer look.

I think the number is derived from the press releases of Tencent. In 2007, Tencent published that they generated $344.1M revenues from their Internet value added services (that is 65% of their $523.1M total revenues). In the three of four quarter results of 2008 (1st, 2nd and 3rd) Tencent announced that they generated $644.1M revenues from their Internet value added services (68% of their $943.1M total revenues)

The question is: what are these Internet value added services? Tencent aggregates QZone, QQMembership, QQShow, QQMusic and QQLive in their Internet value added services. I doubt that all of these services have revenues from virtual goods. I am also confused that Tencent´s instant messaging services are not included in the Internet value added services. According to Susan Wu the most virtual goods revenues of Tencent come from the instant messaging services.

In my opinion it is unclear how much of Tencent´s revenues are generated from virtual goods. What do you think? Am I missed something here?

Good bye and stay tuned.

December 10, 2008

Martin

Interview with GABA Media and Entertainment

filed under: business is an evolving success — Martin @ 9:00 pm

During their trip to the Bay area Andi and Sebastian met Pamela from the German American Business Association. She is responsible for Media and Entertainment and she invited my colleagues to a TV studio where they had an interview about SnipClip, virtual goods and entrepreneurship in Germany. The interview is broadcasted on Media Center channel 28 and also available on the GABA Media and Entertainment blog:

Watch it and have a good time!

December 9, 2008

Martin

Xtopia Video Online: Virtual Goods and Social Communities

filed under: the offline world — Martin @ 7:46 pm

Microsoft published the presentations from the Xtopia conference as online videos today. Here is the online video from my presentation about making money with virtual goods in social communities:

“In den USA beläuft sich der Umsatz mit virtuellen Gütern bereits auf über eine Milliarde Dollar, dann muss in Deutschland doch auch Geld damit zu verdienen sein“ erläutert Martin Szugat seine Motivation für SnipClip.com. Zusammen mit zwei Freunden gründete er SnipClip.com und konnte jüngst die ersten Startup-Preise sammeln. Social Communities erfreuen sich immer größerer Beliebtheit und daher müssen sich nach Meinung von Martin Szugat alle Händler und Marken mit ihnen auseinander setzen. „Wenn wir unsere digitalen Produkte verkaufen wollen, müssen wir in die Social Communities, dort sind unsere Kunden. Außerdem setzen wir auf die Sammelleidenschaft der Deutschen.“, Im Rahmen der Microsoft Gründerinitiative wird SnipClip.com uns ihre Lösung für den „realen“ Vertrieb von virtuellen Gütern auf der Social Community Plattform Facebook zeigen.

“unternimm was.”- die Microsoft Gründerinitiative: Startup3: SnipClip.net – Geld verdienen mit virtual goods und social communities

The introduction is by Carsten Rudolph, head of the “Unternimm was”. initiative of Microsoft. “Unternimm was.” supports startups not only in a technical way, what most people would expect, but also in business development. So thanks Carsten for your support!

Martin

Susan Wu: Virtual Goods Make Real Money

filed under: the market is always right — Martin @ 7:44 pm

Here is Susan Wu‘s presentation about the virtual goods market:

A must watch! Susan is one of the leading experts on virtual goods.

December 8, 2008

Martin

CSI:Miami is using Visual Basic

filed under: life, the universe and everything — Martin @ 5:51 pm

Wow, never thought that CSI would use Visual Basic to track criminals:

And watch out for the speech bubble – didn’t know that this is possible on YouTube.

Via Peter Monadjemi

December 7, 2008

Martin

20 Tips for Monetizing Social Traffic through Virtual Currency

filed under: media is social again — Martin @ 10:22 pm

Matthias posted about the 10 Tips for Monetizing Social Traffic Through Virtual Currency from OfferPal. Now OfferPal published a whitepaper titled 20 Tips for Monetizing Social Traffic through Virtual Currency. Quite interesting!

December 5, 2008

Martin

Virtuelle Güter – Reale Gewinne

filed under: the offline world — Martin @ 1:18 pm

For our German readers: here is the abstract for my presentation at the Webinale 09 conference:

Virtuelle Güter – reale Gewinne

Virtuelle Güter kennen wir nur aus virtuellen Welten und Online-Spielen. Doch auch in webbasierten Communities entfalten virtuelle Güter ihre Funktion als soziales Statussymbol und bescheren den Community-Betreibern nicht nur erstaunliche Einnahmen, sondern binden gleichzeitig die Nutzer an deren Website. Der Vortrag stellt erfolgreiche Beispiele von virtuellen Gütern in Social Networks vor, erklärt die Grundlagen virtueller Ökonomien und beleuchtet die Erfolgsfaktoren von derartigen Geschäftsmodellen.

The conference takes place in Berlin during May, 25 until 27.

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