March 25, 2009

Martin

Social Gaming Boosts Virtual Goods Sales in Social Networks

filed under: media is social again,the market is always right — Martin @ 12:42 am

During the past months, our trainee Matthias analyzed the virtual goods market, especially in the area of social gaming, social networks and virtual worlds. Today, SnipClip announced at the GamesBeat conference, where Oliver will pitch for SnipClip at the Who’s Got Game competition, that it will publish the results. The press release highlights some interesting insights:

Average revenue per monthly active user per year:

  • non-gaming social apps: $0.37
  • social games: $3.65
  • virtual worlds: $8.04

Market potential for 2008:

  • non-gaming social apps: $215 millions
  • social games: $340 millions
  • virtual worlds: $244 millions

December 11, 2008

Matthias

Misunderstandings: Tencent´s Revenues from Virtual Goods

filed under: the market is always right — Matthias @ 5:26 pm

On my search for revenue numbers from virtual good sales I stumbled many times across the figures of Tencent. Yesterday for example, I watched the presentation of Susan Wu on the Le Web conference. She mentioned that Tencent has revenues of $1billion and 70% come from sales of virtual goods. I doubt that this figure is true.

Let´s have a closer look.

I think the number is derived from the press releases of Tencent. In 2007, Tencent published that they generated $344.1M revenues from their Internet value added services (that is 65% of their $523.1M total revenues). In the three of four quarter results of 2008 (1st, 2nd and 3rd) Tencent announced that they generated $644.1M revenues from their Internet value added services (68% of their $943.1M total revenues)

The question is: what are these Internet value added services? Tencent aggregates QZone, QQMembership, QQShow, QQMusic and QQLive in their Internet value added services. I doubt that all of these services have revenues from virtual goods. I am also confused that Tencent´s instant messaging services are not included in the Internet value added services. According to Susan Wu the most virtual goods revenues of Tencent come from the instant messaging services.

In my opinion it is unclear how much of Tencent´s revenues are generated from virtual goods. What do you think? Am I missed something here?

Good bye and stay tuned.

December 9, 2008

Martin

Susan Wu: Virtual Goods Make Real Money

filed under: the market is always right — Martin @ 7:44 pm

Here is Susan Wu‘s presentation about the virtual goods market:

A must watch! Susan is one of the leading experts on virtual goods.

November 24, 2008

Matthias

Forum on Virtual Economies

filed under: the market is always right — Matthias @ 7:54 am

On my search for more figures from virtual items sales in social networks or virtual worlds I got in contact with Vili Lehdonvirta from virtual-economy.org. I am so happy, that he and his colleague Juho Hamari started an own forum-thread on virtual-economy.org, where everybody can share revenue data and other metrics of virtual asset sales market.

This is a really good start and I hope, this can be a central point of metrics of the virtual asset sales market.

Good bye and stay tuned.

November 11, 2008

Martin

Virtual Goods Market Size in 2006

filed under: the market is always right — Martin @ 6:35 pm

We already blogged about the size of the virtual goods market. There are no real numbers, but different estimations. Here’s another one from a scientific institute:

Many people of a certain age may consider such gifts a waste of their hard-earned and very real money. But not so a growing number of tweens and teens as well as 20- and even some 30-somethings, who spent around $2.1 billion in 2006 on virtual goods and services, according to researchers at Finland’s Helsinki Institute for Information Technology (HIIT).

Via For the Holidays: Good Things Come in Virtual Packages: Scientific American

October 6, 2008

Matthias

Survey about the Future Trends on the Internet

filed under: the market is always right — Matthias @ 12:38 pm

On Netzwertig I found a survey about the future trends on the Internet. 51 media experts were interviewed, in which direction the Internet is developing during the next few years. The market research instituts AGOF, IVW and INFOnline presented the results of the survey on the OMD – a fair for digital marketing.

One trend on the Internet is paid content. Here are some selected facts:

1. Social networks have problems with the montetization

2. Paid content as a future trend

3. Paid content as one of the three future business models

Good bye and stay tuned.

April 16, 2008

Martin

The Long Tail

filed under: the market is always right — Martin @ 10:00 am

The Long Tail Probably everyone in the web industry knows this book: The Long Tail by Chris Anderson (a.k.a. the founder and editor in chief of Wired a.k.a. the magazine of the new economy). I don’t like to summarize the content here – Wikipedia has a fine summary. And there is also a website, i.e. a blog. In short terms, the long tail are the niche markets that are growing thanks to the Internet. If you didn’t read the book yet, read it!

(click here and read more…)

March 20, 2008

Martin

We’ve to update our business plan – thanks to eMarketer

filed under: the market is always right — Martin @ 2:21 am

eMarketer published the new numbers for the US online advertising market:

Overall spending

Segmentation

Via Online Advertisers To Spend Through Turbulence

Martin

People love entertainment and social networks – so we do (as a Social Entertainment company)

filed under: the market is always right — Martin @ 2:08 am

World Wide Online Growth vs. Penetration

Via The Web in Charts—Google vs. Microsoft-Yahoo vs. China

March 13, 2008

Martin

“Global Or Die: Is There A Future For Local Startups?”

filed under: the market is always right — Martin @ 10:17 am

Michael Arrington from TechCrunch asks: “Is there a future for local startups?”. His answer: “No.”. His advices (I marked those statements bold which were most enlightening to us):

  1. Think global as you create the business
  2. Move to Silicon Valley
  3. Create an original product: new and different
  4. Do not create a copycat, unless your goal is only to get acquired
  5. Try to raise funds from world-class VCs
  6. Hire people from all nationalities as much as possible
  7. Register your domain names in the key countries you are interested in (and the large ones you are not interested in)
  8. Protect your brand Worldwide
  9. Make a site that is language ready day one, even if you launch in English
  10. gather an international community since day 1
  11. Talk to the most active members of the community to help you understand their market and become evangelists there
  12. Create an application that lets your community translate the site by themselves
  13. Languages are not the same in all the countries they are spoken
  14. Do not think that Europe is the U.K.
  15. Manage costs properly
  16. Never do a 50/50 deal with anyone
  17. Do key partnerships with large local players
  18. Never trust that if the partner is large your service will be a success
  19. Create an international reseller program
  20. Kill your local copycats
  21. Buy your local copycats if you can’t kill them
  22. Be very pragmatic
  23. Do not apply any of this to Asia
  24. Do not apply any of this to Russia
  25. This advice only applies to Internet startups

The detailed article can be read on TechCrunch.

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