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	<title>SnipClip. Paid content is back. &#187; the market is always right</title>
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	<link>http://www.paidcontentisback.com</link>
	<description>Social Networks + Virtual Goods = SnipClip</description>
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		<title>Social Gaming Boosts Virtual Goods Sales in Social Networks</title>
		<link>http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/</link>
		<comments>http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 23:42:40 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[media is social again]]></category>
		<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[GamesBeat]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[Matthias Rademacher]]></category>
		<category><![CDATA[Oliver Hanisch]]></category>
		<category><![CDATA[SnipClip]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=763</guid>
		<description><![CDATA[During the past months, our trainee Matthias analyzed the virtual goods market, especially in the area of social gaming, social networks and virtual worlds. Today, SnipClip announced at the GamesBeat conference, where Oliver will pitch for SnipClip at the Who&#8217;s Got Game competition, that it will publish the results. The press release highlights some interesting [...]]]></description>
			<content:encoded><![CDATA[<p>During the past months, our trainee Matthias analyzed the virtual goods market, especially in the area of social gaming, social networks and virtual worlds. Today, SnipClip announced at the <a title="VentureBeat" class="previewlink" href="http://venturebeat.com/gamesbeat-2009/" target="_blank">GamesBeat</a> conference, where Oliver will pitch for SnipClip at the Who&#8217;s Got Game competition, that it will publish the results. The <a title="SnipClip" class="previewlink" href="http://www.snipclip.com/snipclip/infosfor/press/socialgamingboostsvirtualgoodssales.aspx" target="_blank">press release</a> highlights some interesting insights:</p>
<p>Average revenue per monthly active user per year:</p>
<ul>
<li>non-gaming social apps: $0.37</li>
<li>social games: $3.65</li>
<li>virtual worlds: $8.04</li>
</ul>
<p>Market potential for 2008:</p>
<ul>
<li>non-gaming social apps: $215 millions</li>
<li>social games: $340 millions</li>
<li>virtual worlds: $244 millions</li>
</ul>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=763&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>November 24, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/" title="Forum on Virtual Economies">Forum on Virtual Economies (1)</a></li><li>March 6, 2008 -- <a href="http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/" title="&#8220;Virtual goods market size&#8221;">&#8220;Virtual goods market size&#8221; (7)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>December 9, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/xtopia-video-online-virtual-goods-and-social-communities/" title="Xtopia Video Online: Virtual Goods and Social Communities">Xtopia Video Online: Virtual Goods and Social Communities (0)</a></li><li>November 18, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/xtopia-2008-snipclip/" title="Xtopia 2008: SnipClip">Xtopia 2008: SnipClip (1)</a></li></ul>]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Misunderstandings: TencentÂ´s Revenues from Virtual Goods</title>
		<link>http://www.paidcontentisback.com/2008/12/misunderstandings-tencent%c2%b4s-revenues-from-virtual-goods/</link>
		<comments>http://www.paidcontentisback.com/2008/12/misunderstandings-tencent%c2%b4s-revenues-from-virtual-goods/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 16:26:53 +0000</pubDate>
		<dc:creator>Matthias</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[internet value added services]]></category>
		<category><![CDATA[Le Web]]></category>
		<category><![CDATA[market estimation]]></category>
		<category><![CDATA[quarter results]]></category>
		<category><![CDATA[revenues]]></category>
		<category><![CDATA[Susan Wu]]></category>
		<category><![CDATA[Tencent]]></category>
		<category><![CDATA[Virtual Good]]></category>
		<category><![CDATA[virtual goods]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=626</guid>
		<description><![CDATA[On my search for revenue numbers from virtual good sales I stumbled many times across the figures of Tencent. Yesterday for example,Â I watched the presentation of Susan Wu on the Le Web conference. She mentioned that Tencent has revenues of $1billion and 70% come from sales of virtual goods.Â I doubt that this figure is true.
LetÂ´s [...]]]></description>
			<content:encoded><![CDATA[<p>On my search for revenue numbers from virtual good sales I stumbled many times across the figures of Tencent. Yesterday for example,Â I watched the <a title="Presentation Susan Wu" class="previewlink" href="http://www.ustream.tv/recorded/930724" target="_blank">presentation</a> of Susan Wu on the <a title="Le Web" class="previewlink" href="http://www.leweb3.com/" target="_blank">Le Web</a> conference. She mentioned that <a title="Tencent" class="previewlink" href="http://www.tencent.com/en-us/index.shtml" target="_blank">Tencent</a> has revenues of $1billion and 70% come from sales of virtual goods.Â I doubt that this figure is true.</p>
<p>LetÂ´s have a closer look.</p>
<p>I think the number is derived from the <a title="Tencent press releases" class="previewlink" href="http://www.tencent.com/en-us/at/pr/2008.shtml" target="_blank">press releases</a> of Tencent. In <a title="Tencent full year 2007" class="previewlink" href="http://www.tencent.com/en-us/content/ir/news/2008/attachments/20080319.pdf" target="_blank">2007</a>, Tencent published that they generated $344.1M revenues from their Internet value added services (that is 65% of their $523.1M total revenues). In the three of four quarter results of 2008 (<a title="Tencent first quater" class="previewlink" href="http://www.tencent.com/en-us/content/ir/news/2008/attachments/20080514a.pdf" target="_blank">1st</a>, <a title="Tencent second quater" class="previewlink" href="http://www.tencent.com/en-us/content/ir/news/2008/attachments/20080813.pdf" target="_blank">2nd </a>and <a title="Tencent third quater" class="previewlink" href="http://www.tencent.com/en-us/content/ir/news/2008/attachments/20081112.pdf" target="_blank">3rd</a>) Tencent announced that they generated $644.1M revenues from their Internet value added services (68% of their $943.1M total revenues)</p>
<p>The question is: what are these Internet value added services? Tencent aggregates QZone, QQMembership, QQShow, QQMusic and QQLive in their <a title="Tencent internet value added services" class="previewlink" href="http://www.tencent.com/en-us/ps/internetservice.shtml" target="_blank">Internet value added services</a>. I doubt that all of these services have revenues from virtual goods. I am also confused that TencentÂ´s instant messaging services are not included in the Internet value added services. According to Susan Wu the most virtual goods revenues of Tencent come from the instant messaging services.</p>
<p>In my opinion it isÂ unclear how much of TencentÂ´s revenues are generated from virtual goods. What do you think? Am I missed something here?</p>
<p>Good bye and stay tuned.</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=626&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>March 15, 2010 -- <a href="http://www.paidcontentisback.com/2010/03/kino-de-uses-snipclip-to-engage-its-fanbase-and-broaden-its-reach-on-facebook/" title="Kino.de Uses SnipClip to Engage its Fanbase and Broaden its Reach On Facebook">Kino.de Uses SnipClip to Engage its Fanbase and Broaden its Reach On Facebook (32)</a></li><li>December 9, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/susan-wu-virtual-goods-make-real-money/" title="Susan Wu: Virtual Goods Make Real Money">Susan Wu: Virtual Goods Make Real Money (0)</a></li><li>September 12, 2008 -- <a href="http://www.paidcontentisback.com/2008/09/virtual-goods-are-going-to-be-common-for-the-public/" title="Virtual goods are going to be common for the public">Virtual goods are going to be common for the public (2)</a></li><li>June 1, 2010 -- <a href="http://www.paidcontentisback.com/2010/06/cash-community-context-content-currency/" title="Cash = Community * Context * Content * Currency">Cash = Community * Context * Content * Currency (0)</a></li><li>February 15, 2010 -- <a href="http://www.paidcontentisback.com/2010/02/oceans-an-entertaining-yet-educational-fanbook-with-impressive-underwater-pictures/" title="Oceans &#8211; An Entertaining Yet Educational Fanbook With Impressive Underwater Pictures">Oceans &#8211; An Entertaining Yet Educational Fanbook With Impressive Underwater Pictures (1)</a></li></ul>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Susan Wu: Virtual Goods Make Real Money</title>
		<link>http://www.paidcontentisback.com/2008/12/susan-wu-virtual-goods-make-real-money/</link>
		<comments>http://www.paidcontentisback.com/2008/12/susan-wu-virtual-goods-make-real-money/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 18:44:00 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[2008]]></category>
		<category><![CDATA[LeWeb]]></category>
		<category><![CDATA[Susan Wu]]></category>
		<category><![CDATA[virtual goods]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=621</guid>
		<description><![CDATA[Here is Susan Wu&#8217;s presentation about the virtual goods market:

A must watch! Susan is one of the leading experts on virtual goods.
related postsDecember 11, 2008 -- Misunderstandings: TencentÂ´s Revenues from Virtual Goods  (1)December 9, 2008 -- Xtopia Video Online: Virtual Goods and Social Communities (0)November 18, 2008 -- Xtopia 2008: SnipClip (1)November 17, 2008 [...]]]></description>
			<content:encoded><![CDATA[<p>Here is <a title="Crunchbase" class="previewlink" href="http://www.crunchbase.com/person/susan-wu" target="_blank">Susan Wu</a>&#8217;s presentation about the virtual goods market:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="320" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="otv_o_648871" /><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="wmode" value="transparent" /><param name="flashvars" value="viewcount=true&amp;autoplay=false&amp;brand=embed&amp;" /><param name="src" value="http://www.ustream.tv/flash/video/930724" /><embed id="otv_o_648871" type="application/x-shockwave-flash" width="400" height="320" src="http://www.ustream.tv/flash/video/930724" flashvars="viewcount=true&amp;autoplay=false&amp;brand=embed&amp;" allowfullscreen="true" allowscriptaccess="always" wmode="transparent"></embed></object></p>
<p>A must watch! Susan is one of the leading experts on virtual goods.</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=621&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>December 11, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/misunderstandings-tencent%c2%b4s-revenues-from-virtual-goods/" title="Misunderstandings: TencentÂ´s Revenues from Virtual Goods ">Misunderstandings: TencentÂ´s Revenues from Virtual Goods  (1)</a></li><li>December 9, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/xtopia-video-online-virtual-goods-and-social-communities/" title="Xtopia Video Online: Virtual Goods and Social Communities">Xtopia Video Online: Virtual Goods and Social Communities (0)</a></li><li>November 18, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/xtopia-2008-snipclip/" title="Xtopia 2008: SnipClip">Xtopia 2008: SnipClip (1)</a></li><li>November 17, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/virtual-goods-summit-2008-videos-online/" title="Virtual Goods Summit 2008: Videos Online">Virtual Goods Summit 2008: Videos Online (2)</a></li><li>October 14, 2008 -- <a href="http://www.paidcontentisback.com/2008/10/my-talk-about-virtual-goods-in-social-networks-at-the-barcamp-munich/" title="My Talk about Virtual Goods in Social Networks at the BarCamp Munich">My Talk about Virtual Goods in Social Networks at the BarCamp Munich (0)</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Forum on Virtual Economies</title>
		<link>http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/</link>
		<comments>http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 06:54:15 +0000</pubDate>
		<dc:creator>Matthias</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[forum thread]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[metrics]]></category>
		<category><![CDATA[revenue data]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[virtual asset]]></category>
		<category><![CDATA[virtual asset sales market]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[virtual-economy.org]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=578</guid>
		<description><![CDATA[On my search for more figures from virtual items sales in social networks or virtual worldsÂ I got in contact with Vili Lehdonvirta from virtual-economy.org. I am so happy, that he and his colleague Juho Hamari started an own forum-thread on virtual-economy.org, where everybody can share revenue data and other metrics of virtual asset sales market.
This [...]]]></description>
			<content:encoded><![CDATA[<p>On my search for more figures from virtual items sales in social networks or virtual worldsÂ I got in contact with <a title="Vili Lehdonvirta" class="previewlink" href="http://www.hiit.fi/~vlehdonv/" target="_blank">Vili Lehdonvirta</a> from <a title="Virtual Economy" class="previewlink" href="http://www.virtual-economy.org/" target="_blank">virtual-economy.org</a>. I am so happy, that he and his colleague Juho Hamari started an own <a title="forum thread" class="previewlink" href="http://virtual-economy.org/blog/revenue_data_and_other_metrics" target="_blank">forum-thread</a> on <a title="Virtual economy" class="previewlink" href="http://www.virtual-economy.org/" target="_blank">virtual-economy.org</a>, where everybody can share revenue data and other metrics of virtual asset sales market.</p>
<p>This is a really good start and I hope, this can be a central point of metrics of the virtual asset sales market.</p>
<p>Good bye and stay tuned.</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=578&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>March 6, 2008 -- <a href="http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/" title="&#8220;Virtual goods market size&#8221;">&#8220;Virtual goods market size&#8221; (7)</a></li><li>June 1, 2010 -- <a href="http://www.paidcontentisback.com/2010/06/cash-community-context-content-currency/" title="Cash = Community * Context * Content * Currency">Cash = Community * Context * Content * Currency (0)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>January 20, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/wealthy-virtually-overnight/" title="Wealthy Virtually Overnight">Wealthy Virtually Overnight (0)</a></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Virtual Goods Market Size in 2006</title>
		<link>http://www.paidcontentisback.com/2008/11/virtual-goods-market-size-in-2006/</link>
		<comments>http://www.paidcontentisback.com/2008/11/virtual-goods-market-size-in-2006/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 17:35:21 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[virtual goods]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=533</guid>
		<description><![CDATA[We already blogged about the size of the virtual goods market. There are no real numbers, but different estimations. Here&#8217;s another one from a scientific institute:
Many people of a certain age may consider such gifts a waste of their hard-earned and very real money. But not so a growing number of tweens and teens as [...]]]></description>
			<content:encoded><![CDATA[<p>We already blogged about the size of the virtual goods market. There are no real numbers, but different estimations. Here&#8217;s another one from a scientific institute:</p>
<blockquote><p>Many people of a certain age may consider such gifts a waste of their hard-earned and very real money. But not so a growing number of tweens and teens as well as 20- and even some 30-somethings, who <strong>spent around $2.1 billion in 2006 on virtual goods and services</strong>, according to researchers at Finland&#8217;s Helsinki Institute for Information Technology (HIIT).</p></blockquote>
<p>Via <a class="previewlink" href="http://www.sciam.com/article.cfm?id=virtual-gifting-holidays&amp;print=true">For the Holidays: Good Things Come in Virtual Packages: Scientific American</a></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=533&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>November 24, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/" title="Forum on Virtual Economies">Forum on Virtual Economies (1)</a></li><li>March 6, 2008 -- <a href="http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/" title="&#8220;Virtual goods market size&#8221;">&#8220;Virtual goods market size&#8221; (7)</a></li><li>February 13, 2008 -- <a href="http://www.paidcontentisback.com/2008/02/how-big-is-the-cake/" title="How big is the cake?">How big is the cake? (0)</a></li><li>June 1, 2010 -- <a href="http://www.paidcontentisback.com/2010/06/cash-community-context-content-currency/" title="Cash = Community * Context * Content * Currency">Cash = Community * Context * Content * Currency (0)</a></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>Survey about the Future Trends on the Internet</title>
		<link>http://www.paidcontentisback.com/2008/10/survey-about-the-future-trends-on-the-internet/</link>
		<comments>http://www.paidcontentisback.com/2008/10/survey-about-the-future-trends-on-the-internet/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 11:38:41 +0000</pubDate>
		<dc:creator>Matthias</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[AGOF]]></category>
		<category><![CDATA[INFOnline]]></category>
		<category><![CDATA[IVW]]></category>
		<category><![CDATA[Monetization]]></category>
		<category><![CDATA[OMD]]></category>
		<category><![CDATA[paid content]]></category>
		<category><![CDATA[survey]]></category>
		<category><![CDATA[trend]]></category>
		<category><![CDATA[trends on the Internet]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=426</guid>
		<description><![CDATA[On Netzwertig I found a survey about the future trends on the Internet. 51 media experts were interviewed, in which direction the Internet is developing during the next few years. The market research instituts AGOF, IVW and INFOnline presented the results of the survey on the OMD &#8211; a fair for digital marketing.
One trend on [...]]]></description>
			<content:encoded><![CDATA[<p>On <a title="netzwertig.com" class="previewlink" href="http://netzwertig.com/2008/10/06/linkwertig-experten-ueber-die-zukunft-des-internets/" target="_blank">Netzwertig</a> I found a <a title="Trends of the internet" class="previewlink" href="http://daten.ivw.eu/download/pdf/Praesentation_AGOF-IVW-INFOnline_080918.pdf" target="_blank">survey</a> about the future trends on the Internet. 51 media experts were interviewed, in which direction the Internet is developing during the next few years. The market research instituts <a title="AGOF" class="previewlink" href="http://www.agof.de/" target="_blank">AGOF</a>, <a title="IVW" class="previewlink" href="http://www.ivw.de/" target="_blank">IVW</a> and <a title="INFOnline" class="previewlink" href="http://www2.infonline.de/" target="_blank">INFOnline</a> presented the results of the survey on the <a title="OMD" class="previewlink" href="http://www.online-marketing-duesseldorf.de/" target="_blank">OMD</a> &#8211; a fair for digital marketing.</p>
<p>One trend on the Internet is paid content. Here are some selected facts:</p>
<p>1. Social networks have problems with the montetization</p>
<p><a href="http://www.paidcontentisback.com/wp-content/uploads/2008/10/seite-14.jpg"><img class="alignnone size-medium wp-image-427" title="Trends of the internet Seite 14" src="http://www.paidcontentisback.com/wp-content/uploads/2008/10/seite-14-300x212.jpg" alt="" width="300" height="212" /></a></p>
<p>2. Paid content as a future trend</p>
<p><a href="http://www.paidcontentisback.com/wp-content/uploads/2008/10/seite-17.jpg"><img class="alignnone size-medium wp-image-428" title="Trend of the internet - Seite 17" src="http://www.paidcontentisback.com/wp-content/uploads/2008/10/seite-17-300x211.jpg" alt="" width="300" height="211" /></a></p>
<p>3. Paid content as one of the three future business models</p>
<p><a href="http://www.paidcontentisback.com/wp-content/uploads/2008/10/seite-24.jpg"><img class="alignnone size-medium wp-image-429" title="Trends of the internet - Seite 24" src="http://www.paidcontentisback.com/wp-content/uploads/2008/10/seite-24-300x212.jpg" alt="" width="300" height="212" /></a></p>
<p>Good bye and stay tuned.</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=426&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>January 28, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/trend-in-2009-mobile-tagging/" title="Trend in 2009: Mobile Tagging">Trend in 2009: Mobile Tagging (0)</a></li><li>November 26, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/10-tips-for-monetizing-social-traffic-through-virtual-currency/" title="10 Tips for Monetizing Social Traffic Through Virtual Currency">10 Tips for Monetizing Social Traffic Through Virtual Currency (0)</a></li><li>November 16, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/new-trend-snipclip/" title="New Trend: SnipClip">New Trend: SnipClip (0)</a></li><li>November 11, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/web-20-is-not-a-threat-its-a-chance/" title="Web 2.0 Is Not a Threat, It&#8217;s a Chance.">Web 2.0 Is Not a Threat, It&#8217;s a Chance. (0)</a></li><li>October 14, 2008 -- <a href="http://www.paidcontentisback.com/2008/10/my-talk-about-virtual-goods-in-social-networks-at-the-barcamp-munich/" title="My Talk about Virtual Goods in Social Networks at the BarCamp Munich">My Talk about Virtual Goods in Social Networks at the BarCamp Munich (0)</a></li></ul>]]></content:encoded>
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		<title>The Long Tail</title>
		<link>http://www.paidcontentisback.com/2008/04/the-long-tail/</link>
		<comments>http://www.paidcontentisback.com/2008/04/the-long-tail/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 09:00:40 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[Chris Anderson]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[meta networks]]></category>
		<category><![CDATA[power law]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[The Long Tail]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=49</guid>
		<description><![CDATA[ Probably everyone in the web industry knows this book: The Long Tail by Chris Anderson (a.k.a. the founder and editor in chief of Wired a.k.a. the magazine of the new economy). I don&#8217;t like to summarize the content here &#8211; Wikipedia has a fine summary. And there is also a website, i.e. a blog. [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Amazon" class="previewlink" href="http://www.amazon.de/Long-Tail-Chris-Anderson/dp/1401302378" target="_blank"><img src="http://ecx.images-amazon.com/images/I/41PDJSVYABL._SL500_AA240_.jpg" alt="The Long Tail" width="240" height="240" align="left" /></a> Probably everyone in the web industry knows this book: <a title="Amazon" class="previewlink" href="http://www.amazon.de/Long-Tail-Chris-Anderson/dp/1401302378" target="_blank">The Long Tail</a> by Chris Anderson (a.k.a. the founder and editor in chief of Wired a.k.a. <em>the</em> magazine of the new economy). I don&#8217;t like to summarize the content here &#8211; Wikipedia has a fine <a title="Wikipedia" class="previewlink" href="http://en.wikipedia.org/wiki/The_Long_Tail" target="_blank">summary</a>. And there is also a <a title="Chris Anderson" class="previewlink" href="http://www.thelongtail.com/" target="_blank">website</a>, i.e. a blog. In short terms, the long tail are the niche markets that are growing thanks to the Internet. If you didn&#8217;t read the book yet, read it!</p>
<p><span id="more-49"></span></p>
<h3>Special vs. General</h3>
<p>What often surprises me: people refer to the long tail as an argument for building (very) special interest communities (i.e. social networks). Don&#8217;t get me wrong. This is fine as long as it&#8217;s not your business but your passion. In every business you have fixed costs, especially development costs. These costs are the same whether you build a social network for soccer fans from Munich or for soccer fans from the rest of Germany. However, the rest of Germany is much bigger and will bring you much more profit. Think this far further and you end up with something like Facebook &#8211; a generic social network.</p>
<h3>Open Platform vs. Whitelabeling</h3>
<p>In my opinion, Facebook and other meta networks are the real suppliers for the long tail of communities. Their market is not a part of the long tail. Their market is the long tail. Of course, it isn&#8217;t this simple, because with greater generality the features become more and more unspecific and thus less attractive for some users. Facebook made a wise step to open its platform for external specialized applications, but the branding is still Facebook. This gives chances for whitelabeling products and so the development costs of special interest communities decrease. However, the solution must be flexible enough to be  customizable to the users need.</p>
<h3>Niche market vs. Mainstream</h3>
<p>What also strikes me: everybody talks about the long tail and forgets the mainstream. Comparing the market volume the niche markets and main markets are equally important and most successful web start-ups also include mainstream products. I think integrating both parts in your business is important for two reasons: market shares and user demands. Don&#8217;t donate your competitor anything and offer your customers everything. Of course, this isn&#8217;t easy because mainstream products and niche products are often very different.</p>
<h3>Down the tail vs. Up the tail</h3>
<p>So the final question is: do you (as a web start-up) move up the tail &#8211; from niche products to mainstream products? Or the other way round: from the mainstream to the niches? I think this depends on your specific service or product and on the market. Maybe some of my readers have deeper insights here and more experiences.</p>
<p>Have a good time!</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=49&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>September 16, 2008 -- <a href="http://www.paidcontentisback.com/2008/09/do-you-like-facebooks-new-design/" title="Do you like Facebooks new design? ">Do you like Facebooks new design?  (0)</a></li><li>June 18, 2008 -- <a href="http://www.paidcontentisback.com/2008/06/will-selling-goods-be-the-answer-for-social-networks/" title="&#8220;Will Selling Goods be the Answer for Social Networks?&#8221;">&#8220;Will Selling Goods be the Answer for Social Networks?&#8221; (0)</a></li><li>June 4, 2008 -- <a href="http://www.paidcontentisback.com/2008/06/social-app-metrics/" title="Social app metrics">Social app metrics (0)</a></li><li>May 20, 2008 -- <a href="http://www.paidcontentisback.com/2008/05/facebook-traffic-declines-10-in-april/" title="&#8220;Facebook Traffic Declines 10% in April&#8221;">&#8220;Facebook Traffic Declines 10% in April&#8221; (0)</a></li><li>May 14, 2008 -- <a href="http://www.paidcontentisback.com/2008/05/facebook-developer-garage-hamburg-a-bullet-point-summary/" title="Facebook Developer Garage Hamburg &#8211; a bullet point summary">Facebook Developer Garage Hamburg &#8211; a bullet point summary (0)</a></li></ul>]]></content:encoded>
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		<item>
		<title>We&#8217;ve to update our business plan &#8211; thanks to eMarketer</title>
		<link>http://www.paidcontentisback.com/2008/03/weve-to-update-our-business-plan-thanks-to-emarketer/</link>
		<comments>http://www.paidcontentisback.com/2008/03/weve-to-update-our-business-plan-thanks-to-emarketer/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 01:21:39 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[online marketing]]></category>
		<category><![CDATA[statistics]]></category>
		<category><![CDATA[US]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=128</guid>
		<description><![CDATA[eMarketer published the new numbers for the US online advertising market:


Via Online Advertisers To Spend Through Turbulence
related postsFebruary 6, 2010 -- Job Opportunities at Social Entertainment Startup (1)June 4, 2008 -- Social app metrics (0)May 20, 2008 -- &#8220;Facebook Traffic Declines 10% in April&#8221; (0)May 19, 2008 -- &#8220;Myspace/Facebook App Platforms&#8221; (0)May 13, 2008 -- [...]]]></description>
			<content:encoded><![CDATA[<p>eMarketer published the new numbers for the US online advertising market:</p>
<p><img src="http://www.emarketer.com/images/chart_gifs/093001-094000/093013.gif" alt="Overall spending" height="278" width="324" /></p>
<p><img src="http://www.emarketer.com/images/chart_gifs/093001-094000/093026.gif" alt="Segmentation" height="286" width="324" /></p>
<p>Via <a class="previewlink" href="http://www.emarketer.com/Article.aspx?id=1006044&amp;src=article1_home" title="eMarketer" target="_blank">Online Advertisers To Spend Through Turbulence</a></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=128&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>February 6, 2010 -- <a href="http://www.paidcontentisback.com/2010/02/job-opportunities-at-social-entertainment-startup/" title="Job Opportunities at Social Entertainment Startup">Job Opportunities at Social Entertainment Startup (1)</a></li><li>June 4, 2008 -- <a href="http://www.paidcontentisback.com/2008/06/social-app-metrics/" title="Social app metrics">Social app metrics (0)</a></li><li>May 20, 2008 -- <a href="http://www.paidcontentisback.com/2008/05/facebook-traffic-declines-10-in-april/" title="&#8220;Facebook Traffic Declines 10% in April&#8221;">&#8220;Facebook Traffic Declines 10% in April&#8221; (0)</a></li><li>May 19, 2008 -- <a href="http://www.paidcontentisback.com/2008/05/myspacefacebook-app-platforms/" title="&#8220;Myspace/Facebook App Platforms&#8221;">&#8220;Myspace/Facebook App Platforms&#8221; (0)</a></li><li>May 13, 2008 -- <a href="http://www.paidcontentisback.com/2008/05/metrics-trouble-in-online-adland/" title="&#8220;Metrics: Trouble in Online Adland&#8221;">&#8220;Metrics: Trouble in Online Adland&#8221; (0)</a></li></ul>]]></content:encoded>
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		<title>People love entertainment and social networks &#8211; so we do (as a Social Entertainment company)</title>
		<link>http://www.paidcontentisback.com/2008/03/people-love-entertainment-and-social-networks-so-we-do-as-a-social-entertainment-company/</link>
		<comments>http://www.paidcontentisback.com/2008/03/people-love-entertainment-and-social-networks-so-we-do-as-a-social-entertainment-company/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 01:08:53 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[social entertainment]]></category>
		<category><![CDATA[social networks]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=127</guid>
		<description><![CDATA[
Via The Web in Chartsâ€”Google vs. Microsoft-Yahoo vs. China
related postsApril 9, 2008 -- &#8220;Eine Industrie wird sozial&#8221; (0)February 6, 2010 -- Job Opportunities at Social Entertainment Startup (1)March 25, 2009 -- Social Gaming Boosts Virtual Goods Sales in Social Networks (5)January 27, 2009 -- Social Gaming &#038; Virtual Goods (2)December 12, 2008 -- Message of [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.techcrunch.com/wp-content/comscore-quadrant-small.png" alt="World Wide Online Growth vs. Penetration" height="406" width="531" /></p>
<p>Via <a class="previewlink" href="http://www.techcrunch.com/2008/03/18/the-web-in-charts%e2%80%94google-vs-microsoft-yahoo-vs-china/" rel="bookmark" title="Permanent Link to The Web in Chartsâ€”Google vs. Microsoft-Yahoo vs. China">The Web in Chartsâ€”Google vs. Microsoft-Yahoo vs. China</a></p>
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		<item>
		<title>&#8220;Global Or Die: Is There A Future For Local Startups?&#8221;</title>
		<link>http://www.paidcontentisback.com/2008/03/global-or-die-is-there-a-future-for-local-startups/</link>
		<comments>http://www.paidcontentisback.com/2008/03/global-or-die-is-there-a-future-for-local-startups/#comments</comments>
		<pubDate>Thu, 13 Mar 2008 09:17:39 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[internationalization]]></category>
		<category><![CDATA[start-up]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=105</guid>
		<description><![CDATA[Michael Arrington from TechCrunch asks: &#8220;Is there a future for local startups?&#8221;. His answer: &#8220;No.&#8221;. His advices (I marked those statements bold which were most enlightening to us):


Think global as you create the business
Move to Silicon Valley
Create an original product: new and different
Do not create a copycat, unless your goal is only to get acquired
 [...]]]></description>
			<content:encoded><![CDATA[<p>Michael Arrington from TechCrunch asks: &#8220;Is there a future for local startups?&#8221;. His answer: &#8220;No.&#8221;. His advices (I marked those statements bold which were most enlightening to us):</p>
<blockquote>
<ol>
<li>Think global as you create the business</li>
<li>Move to Silicon Valley</li>
<li>Create an original product: new and different</li>
<li>Do not create a copycat, unless your goal is only to get acquired</li>
<li> Try to raise funds from world-class VCs</li>
<li><strong>Hire people from all nationalities as much as possible</strong></li>
<li>Register your domain names in the key countries you are interested in (and the large ones you are not interested in)</li>
<li>Protect your brand Worldwide</li>
<li><strong>Make a site that is language ready day one, even if you launch in English</strong></li>
<li>gather an international community since day 1</li>
<li>Talk to the most active members of the community to help you understand their market and become evangelists there</li>
<li>Create an application that lets your community translate the site by themselves</li>
<li>Languages are not the same in all the countries they are spoken</li>
<li>Do not think that Europe is the U.K.</li>
<li>Manage costs properly</li>
<li><strong>Never do a 50/50 deal with anyone</strong></li>
<li>Do key partnerships with large local players</li>
<li><strong>Never trust that if the partner is large your service will be a success</strong></li>
<li>Create an international reseller program</li>
<li>Kill your local copycats</li>
<li>Buy your local copycats if you canâ€™t kill them</li>
<li>Be very pragmatic</li>
<li><strong>Do not apply any of this to Asia</strong></li>
<li><strong>Do not apply any of this to Russia</strong></li>
<li>This advice only applies to Internet startups</li>
</ol>
</blockquote>
<p>The detailed article can be read on <a class="previewlink" href="http://www.techcrunch.com/2008/03/13/global-or-die-is-there-a-future-for-local-startups/" title="Global Or Die: Is There A Future For Local Startups?" target="_blank">TechCrunch</a>.</p>
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