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	<title>SnipClip. Paid content is back. &#187; book</title>
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	<link>http://www.paidcontentisback.com</link>
	<description>Social Networks + Virtual Goods = SnipClip</description>
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		<title>The Tipping Point</title>
		<link>http://www.paidcontentisback.com/2008/10/the-tipping-point/</link>
		<comments>http://www.paidcontentisback.com/2008/10/the-tipping-point/#comments</comments>
		<pubDate>Sat, 25 Oct 2008 14:20:52 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[service is the best marketing]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[Hubs]]></category>
		<category><![CDATA[Malcom Gladwell]]></category>
		<category><![CDATA[network theory]]></category>
		<category><![CDATA[Stickyness]]></category>
		<category><![CDATA[The Tipping Point]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=306</guid>
		<description><![CDATA[&#8220;How little things can make a big difference&#8221; is the subtitle of this book. &#8220;The Tipping Point&#8221; was written by Malcom Gladwell and covers a theory about how messages, especially marketing messages, spread along a population and what are the key factors that drives the &#8220;epidemic growth&#8221;. The theory is primarily based on network theory, [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;How little things can make a big difference&#8221; is the subtitle of this book. &#8220;<a title="Wikipedia" class="previewlink" href="http://en.wikipedia.org/wiki/The_Tipping_Point_(book)" target="_blank">The Tipping Point</a>&#8221; was written by Malcom Gladwell and covers a theory about how messages, especially marketing messages, spread along a population and what are the key factors that drives the &#8220;epidemic growth&#8221;. The theory is primarily based on network theory, especially on social hubs or <em>connectors</em> as the author calls them.</p>
<p>Besides the connectors the author also identifies <em>salesmen</em> (charismatic persons) and <em>mavens</em> (information specialists) as important. He calls them the few and the general law <em>The Law of the Few</em>. The key message is here that you have to convince theseÂ few peopleÂ to promote your product. The two additional aspects are the <em>Stickiness Factor</em> and the <em>Context</em>, i.e. a message must be memorable and they must be relevant to the given context.</p>
<p>The overall message is: there are many variables that affect success and a few are such important that small changes to them lets a message become mainstream or lets it disappear in the noise. The authors gives many examples of successful messages and also explains some of the success factors, however it&#8217;s not like a textbook that helps you to develop your business but more like a collection of exciting stories. So read it but do not expect too much from it. And have a good time!</p>
<p>Martin</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=306&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>April 11, 2008 -- <a href="http://www.paidcontentisback.com/2008/04/linked/" title="Linked">Linked (1)</a></li><li>March 5, 2008 -- <a href="http://www.paidcontentisback.com/2008/03/the-wisdom-of-crowds/" title="The Wisdom of Crowds">The Wisdom of Crowds (0)</a></li><li>October 16, 2008 -- <a href="http://www.paidcontentisback.com/2008/10/wikinomics/" title="Wikinomics">Wikinomics (0)</a></li><li>September 27, 2008 -- <a href="http://www.paidcontentisback.com/2008/09/bang/" title="Bang!">Bang! (0)</a></li><li>May 20, 2008 -- <a href="http://www.paidcontentisback.com/2008/05/social-network-death-spiral-how-metcalfes-law-can-work-against-you/" title="&#8220;Social network death spiral: How Metcalfe&#8217;s Law can work against you&#8221;">&#8220;Social network death spiral: How Metcalfe&#8217;s Law can work against you&#8221; (0)</a></li></ul>]]></content:encoded>
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		<title>Wikinomics</title>
		<link>http://www.paidcontentisback.com/2008/10/wikinomics/</link>
		<comments>http://www.paidcontentisback.com/2008/10/wikinomics/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 09:42:05 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[life, the universe and everything]]></category>
		<category><![CDATA[Anthony D. Williams]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[Don Tapscott]]></category>
		<category><![CDATA[Mass collaboration]]></category>
		<category><![CDATA[wikinomics]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=307</guid>
		<description><![CDATA[This time I like you to present the book Wikinomics by Don Tapscott and Anthony D. Williams.Â The term Wikinomics reminds of the New Economy. The principle argumentation is the same as in 2000: changes in the Internet economy will change the real economy.
The InternetÂ started as aÂ mass information medium, became a mass communication medium and is [...]]]></description>
			<content:encoded><![CDATA[<p>This time I like you to present the book <a title="Amazon" class="previewlink" href="http://www.amazon.com/Wikinomics-Mass-Collaboration-Changes-Everything/dp/1591841933/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1224148437&amp;sr=8-1" target="_blank">Wikinomics</a> by Don Tapscott and Anthony D. Williams.Â The term Wikinomics reminds of the New Economy. The principle argumentation is the same as in 2000: changes in the Internet economy will change the real economy.</p>
<p>The InternetÂ started as aÂ mass information medium, became a mass communication medium and is now turning into a mass collaboration medium. Everyone is connected to everyone and everyone can collaborate with everyone &#8211; on a global scale. This creates new opportunities for companies: crowdsourcing is just one of them. The technological foundation for this development are open web applications like Wikis that allow anyone to participate. If you apply the Wiki principle to economics you get wikinomics: companies are open structures that allow customers, partners and suppliers to participate in the development andÂ inÂ the innovation process thus adding value to the company.</p>
<p>Sounds fine in theory -Â in reality it will take a generation or more to become true. Most companies are closed structures and are protecting themselves against competitors and influences from politics or society. The Wikinomics works in Internet-based companies, but not necessarily in traditional companies. However if you are a Internet company this is a must-read!</p>
<p>And have a good time!</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=307&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>October 25, 2008 -- <a href="http://www.paidcontentisback.com/2008/10/the-tipping-point/" title="The Tipping Point">The Tipping Point (0)</a></li><li>September 27, 2008 -- <a href="http://www.paidcontentisback.com/2008/09/bang/" title="Bang!">Bang! (0)</a></li><li>May 14, 2008 -- <a href="http://www.paidcontentisback.com/2008/05/facebook-developer-garage-hamburg-a-bullet-point-summary/" title="Facebook Developer Garage Hamburg &#8211; a bullet point summary">Facebook Developer Garage Hamburg &#8211; a bullet point summary (0)</a></li><li>May 8, 2008 -- <a href="http://www.paidcontentisback.com/2008/05/social-marketing-strategy/" title="Social marketing strategy">Social marketing strategy (0)</a></li><li>April 29, 2008 -- <a href="http://www.paidcontentisback.com/2008/04/my-life-and-me/" title="My life and me">My life and me (0)</a></li></ul>]]></content:encoded>
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		<title>Bang!</title>
		<link>http://www.paidcontentisback.com/2008/09/bang/</link>
		<comments>http://www.paidcontentisback.com/2008/09/bang/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 16:11:53 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[service is the best marketing]]></category>
		<category><![CDATA[Bang!]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[marketing]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=318</guid>
		<description><![CDATA[Another book I&#8217;ve not read but listened to the last months wasÂ Bang!.Â The subtitle is: &#8220;Getting Your Message Heard in a Noisy World&#8221; and that is what the book is about. It&#8217;s mainly about successful marketing or to be more precise advertising campaigns. The two authors run a very successful marketing agency in the US and [...]]]></description>
			<content:encoded><![CDATA[<p>Another book I&#8217;ve not read but listened to the last months wasÂ <a title="Amazon.de" class="previewlink" href="http://www.amazon.de/Bang-Getting-Message-Heard-Noisy/dp/0385508166/ref=sr_1_2?ie=UTF8&amp;s=books-intl-de&amp;qid=1222531207&amp;sr=1-2" target="_blank">Bang!</a>.Â The subtitle is: &#8220;Getting Your Message Heard in a Noisy World&#8221; and that is what the book is about. It&#8217;s mainly about successful marketing or to be more precise advertising campaigns. The two authors run a very successful marketing agency in the US and they created many big bangs &#8211; how they call advertising campaigns which explode. Their main concept (in my opinion) is: be paradox! Don&#8217;t make what everyone does or what everyone expects or what you would do in the first place. Think about it a second time, from a different perspective. Think about: what wouldn&#8217;t you do and why. And then do exactly this. The authors also describe in detail how they generated an environment where such ideas can pop up. My favourite story for example is this one:</p>
<blockquote><p>The AFLAC insurance company, for example, was turned into a household name when a member of the KTG team realized that AFLAC sounded like the quack of a duck. The AFLAC duck raised the company&#8217;s profile from zero to instantly recognizable.</p></blockquote>
<p>The quote is taken from <a title="Amazon.de" class="previewlink" href="http://www.amazon.de/Bang-Getting-Message-Heard-Noisy/dp/0385508166/ref=sr_1_2?ie=UTF8&amp;s=books-intl-de&amp;qid=1222531207&amp;sr=1-2" target="_blank">Amazon</a> btw.</p>
<p>To summarize: the book is at first entertaining, at second it will change maybe slightly the way you think about advertising, but it won&#8217;t guide you in creating big bangs! You know the reason why: don&#8217;t do what someone tells you to do &#8211; be different, be paradox, be unique!</p>
<p>And have a good time!</p>
<p>Martin</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=318&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>February 2, 2008 -- <a href="http://www.paidcontentisback.com/2008/02/the-anatomy-of-buzz/" title="The Anatomy of Buzz">The Anatomy of Buzz (0)</a></li><li>June 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/06/becoming-an-entrepreneur-in-the-virtual-goods-business/" title="Becoming An Entrepreneur In The Virtual Goods Business">Becoming An Entrepreneur In The Virtual Goods Business (0)</a></li><li>December 12, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/message-of-the-day-about-brands-and-fans/" title="Message of the Day: About Brands and Fans">Message of the Day: About Brands and Fans (0)</a></li><li>October 25, 2008 -- <a href="http://www.paidcontentisback.com/2008/10/the-tipping-point/" title="The Tipping Point">The Tipping Point (0)</a></li><li>October 16, 2008 -- <a href="http://www.paidcontentisback.com/2008/10/wikinomics/" title="Wikinomics">Wikinomics (0)</a></li></ul>]]></content:encoded>
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		<title>My life and me</title>
		<link>http://www.paidcontentisback.com/2008/04/my-life-and-me/</link>
		<comments>http://www.paidcontentisback.com/2008/04/my-life-and-me/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 09:00:56 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[business is an evolving success]]></category>
		<category><![CDATA[bioinformatics]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[Manage&More]]></category>
		<category><![CDATA[Martin Szugat]]></category>
		<category><![CDATA[Social&Software]]></category>
		<category><![CDATA[staff]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=151</guid>
		<description><![CDATA[Sebastian already has introduced himself. I make the next. My name is Martin Szugat and I&#8217;m the CEO of the company. So I do everything what no one else does. My primarily work at the moment is public relations (you didn&#8217;t guess this, I know) and talking to our investors, partners and customers.

From paperboy to [...]]]></description>
			<content:encoded><![CDATA[<p>Sebastian already has <a title="paid content is back." href="http://www.paidcontentisback.com/?p=164" target="_blank">introduced himself</a>. I make the next. My name is Martin Szugat and I&#8217;m the CEO of the company. So I do everything what no one else does. My primarily work at the moment is public relations (you didn&#8217;t guess this, I know) and talking to our investors, partners and customers.</p>
<p><span id="more-151"></span></p>
<h3>From paperboy to paper-writer</h3>
<p>If I don&#8217;t spend my time on our business I write articles for the <a title="dot.net magazin" class="previewlink" href="http://dotnet-magazin.de/" target="_blank">dot.net magazin</a>, <a title="Create Or Die" class="previewlink" href="http://createordie.de" target="_blank">Create Or Die</a> and some other German magazines about XML, .NET and the social web. I worked as an author, conference speaker and consultant for the last twelve years. I started my (mini-)business when I was in school. The job seemed to be more fun, more lucrative and to be more promising than my job before: deliver newspapers. So I changed sides.</p>
<h3>From Augsburg to Heidelberg</h3>
<p>After school I moved from my home town Augsburg to Cologne for my civil service. I worked in a hospital: worked at the reception, mostly at night, and did some IT administration. Cologne was great &#8211; mainly for party. After my civil service I moved to Heidelberg to study computer linguistics and philosophy. Wasn&#8217;t the right decision. Heidelberg is a beautiful but small city and the university courses didn&#8217;t fulfil my expectations.</p>
<h3>From Heidelberg to Augsburg</h3>
<p>So I quitted and moved back to Augsburg to study Bioinformatics (computational biology) in Munich for a Bachelor degree. My original goal was to continue with a Master in a Social, Science and Technology program, but the university dropped that after the government cut payments. So I continued with a Master course in Bioinformatics. Wasn&#8217;t the right decision, again.</p>
<h3>From Bioinformatics to Social Software</h3>
<p>A year ago Erik from the entwickler.press company asked me to write a book about Social Software. I asked my Bachelor thesis supervisor Jan and my former chief editor Cordula to help me and so we wrote this <a title="Social Software" class="previewlink" href="http://entwickler-press.de/ep/psecom,id,1,buchid,57,p,0,_language,de.html" target="_blank">purple book</a> you see on the right side of the blog. It was a lot of fun to work together in a team.</p>
<h3>From a lone fighter to a team player</h3>
<p>Last year I applied for a support programme called Manage&amp;More. There I met Andi, Sebastian and a lot of other exciting people with extraordinary skills and entrepreneurial spirit. We did various projects together and it was so much fun. So I&#8217;ve decided to start up a company with those people, no matter what this company will look like. And now we run a thrilling business and build a product that makes even more fun.</p>
<p>I had much luck in my life and I&#8217;m thankful for that. Good luck to you too and have a good time!</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=151&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>April 15, 2008 -- <a href="http://www.paidcontentisback.com/2008/04/the-ten-faces-of-innovation/" title="The Ten Faces of Innovation">The Ten Faces of Innovation (0)</a></li><li>June 2, 2009 -- <a href="http://www.paidcontentisback.com/2009/06/interviews-and-reports-about-snipclip/" title="Interviews and Reports About SnipClip">Interviews and Reports About SnipClip (0)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>January 19, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/events-we-will-participate-in-2009/" title="Events We Will Participate in 2009">Events We Will Participate in 2009 (0)</a></li><li>December 9, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/xtopia-video-online-virtual-goods-and-social-communities/" title="Xtopia Video Online: Virtual Goods and Social Communities">Xtopia Video Online: Virtual Goods and Social Communities (0)</a></li></ul>]]></content:encoded>
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		<title>The Ten Faces of Innovation</title>
		<link>http://www.paidcontentisback.com/2008/04/the-ten-faces-of-innovation/</link>
		<comments>http://www.paidcontentisback.com/2008/04/the-ten-faces-of-innovation/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 06:18:46 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[playing Lego]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[IDEO]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[innovation management]]></category>
		<category><![CDATA[Manage&More]]></category>
		<category><![CDATA[T-shaped person]]></category>
		<category><![CDATA[The Ten Faces of Innovation]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=52</guid>
		<description><![CDATA[ In my first semester at Manage&#38;More (a support programme for young entrepreneurs from the UnternehmerTUM GmbH; see list of our partners) I participated in an innovation project at IDEO. IDEO is a famous design company &#8211; see Wikipedia for a detailed description. They were involved in the development of the first mouse (from Apple) [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Amazon" class="previewlink" href="http://www.amazon.com/Ten-Faces-Innovation-Strategies-Organization/dp/0385512074" target="_blank"><img src="http://ecx.images-amazon.com/images/I/41GQE6WNWZL._SL500_AA240_.jpg" alt="The Ten Faces of Innovation" width="240" height="240" align="left" /></a> In my first semester at <a title="UnternehmerTUM" class="previewlink" href="http://unternehmertum.de/pdf/That's_Manage&amp;More.pdf" target="_blank">Manage&amp;More</a> (a support programme for young entrepreneurs from the UnternehmerTUM GmbH; see list of our partners) I participated in an innovation project at <a title="IDEO" class="previewlink" href="http://www.ideo.com/" target="_blank">IDEO</a>. IDEO is a famous design company &#8211; see <a title="IDEO" class="previewlink" href="http://en.wikipedia.org/wiki/IDEO" target="_blank">Wikipedia</a> for a detailed description. They were involved in the development of the first mouse (from Apple) and also helped dozens of other nameable companies like Microsoft or Pepsi to innovate new products and services or to significantly improve their products and services. We (twenty creative students) did a project for a well-known chemical company and it was an exciting project. I&#8217;m sorry, I can not tell you more about our project and its outcome &#8211; we signed a NDA. But I can tell you, we learned a lot, what helps us now to generate rapidly insights on a certain topic, to produce unexpected ideas from these insights and to finally build a consistent concept from the ideas.</p>
<h3><span id="more-52"></span>Ask the expert</h3>
<p>So one of the key concepts at IDEO is &#8220;learning from the experts&#8221;. You interview persons that are the real experts, i.e. the users or customers. So if you want to build a new computer interface device, you ask people who spend most of their time in front of a computer, but also people who don&#8217;t use a computer at all &#8211; i.e. the extreme users.</p>
<h3>Make &#8220;why&#8221; your favourite word</h3>
<p>What is important here: you don&#8217;t use a predefined list of questions for these interviews. Instead you observe the people&#8217;s behaviour within their natural environment, i.e. you visit the people at home, look for something exciting and ask them, why they do it like this. &#8220;Why&#8221; must become your favourite word and you must listen to the people. They are the experts &#8211; not you!</p>
<h3>Being a T-shaped person</h3>
<p>Another concept is the concept of a T-shaped person. A T-shaped person is an expert in a specific field, but also has knowledge in different areas. This additional knowledge connects him to other experts. With each person being a T (image a person who stretches his arms) you get a strong chain of persons &#8211; a team of experts, which will change the world, at least in a specific area.</p>
<h3>Be crazy</h3>
<p>What also is important is the process: first you have to study the users, next you have condense your learnings to a few key insights, then you build many many ideas, afterwards you filter your ideas and finally you choose the most promising ideas and built prototypes of it. If you visit IDEO like we did in Munich you will see hundreds of photos, flip charts and memos glueing at the wall. You must visualize your insights and ideas. Our brain works better at visualizing things.</p>
<h3>Be different</h3>
<p>The final concept I remember (of course, there are additional ones) is the importance of a mixed team, not only mixed by discipline, but also by personality. One of IDEOs founder, Tom Kelley, wrote a book about this and all the other aspects of innovation management: <a title="Amazon" class="previewlink" href="http://www.amazon.com/Ten-Faces-Innovation-Strategies-Organization/dp/0385512074" target="_blank">The Ten Faces of Innovation</a>. There is also a <a title="The Ten Faces of Innovation" class="previewlink" href="http://www.tenfacesofinnovation.com/" target="_blank">website</a> describing the ten different personalities.</p>
<h3>Summary</h3>
<p>If you are planning to start a business within the media industry and this also includes the web industry in my opinion, this book is a must read! You must continuously generate innovations (= ideas that have a market, i.e. users). Otherwise your users get bored and you loose them. Take the social networks for example. They loose their users time, because social networking is nothing new any more. If you are interested in how to encourage innovations within your company, read this book. And have a good time!</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=52&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>April 29, 2008 -- <a href="http://www.paidcontentisback.com/2008/04/my-life-and-me/" title="My life and me">My life and me (0)</a></li><li>April 28, 2008 -- <a href="http://www.paidcontentisback.com/2008/04/frequently-visited-social-networks-are-like-good-music-clubs/" title="Frequently visited social networks are like good (music) clubs">Frequently visited social networks are like good (music) clubs (0)</a></li><li>April 11, 2008 -- <a href="http://www.paidcontentisback.com/2008/04/linked/" title="Linked">Linked (1)</a></li><li>February 20, 2008 -- <a href="http://www.paidcontentisback.com/2008/02/do-you-want-to-play-a-game/" title="Do you want to play a game?">Do you want to play a game? (0)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li></ul>]]></content:encoded>
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		<title>Linked</title>
		<link>http://www.paidcontentisback.com/2008/04/linked/</link>
		<comments>http://www.paidcontentisback.com/2008/04/linked/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 09:00:06 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[zero degree of separation]]></category>
		<category><![CDATA[Albert-Laszlo Barabasi]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Linked]]></category>
		<category><![CDATA[network theory]]></category>
		<category><![CDATA[power law]]></category>
		<category><![CDATA[preferential attachment]]></category>
		<category><![CDATA[Scale-free networks]]></category>
		<category><![CDATA[social networks]]></category>

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		<description><![CDATA[ What have AIDS, the society, the human brain, the biochemical network of any living being and the Internet in common? They all rely on scale-free networks. Scale-free networks are a special kind of network where some nodes have a high degree of connectivity, so called hubs, and most nodes have only a few connections. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://ecx.images-amazon.com/images/I/410AQCTRJAL._SL500_AA240_.jpg" alt="Linked" width="240" height="240" align="left" /> What have AIDS, the society, the human brain, the biochemical network of any living being and the Internet in common? They all rely on scale-free networks. Scale-free networks are a special kind of network where some nodes have a high degree of connectivity, so called hubs, and most nodes have only a few connections. The distribution of the connectivity degree follows a power law. Scale-free networks are typically formed by a process called preferential attachment: new nodes connect to those nodes that already have a high number of neighbors. This makes sense e.g. on the Internet: you link to web pages that are already popular. The first who studied the structure of the Internet were Albert-Laszlo Barabasi and his colleagues. He published a fascinating book about his discoveries and analysis: <a title="Amazon.com" class="previewlink" href="http://www.amazon.de/Linked-Albert-Laszlo-Barabasi/dp/0452284392" target="_blank">Linked</a>.</p>
<p>So why should you read this book? Because social networks are scale-free networks, of course! People tend to form relationships to people who already have many friends and so seem to be attractive.</p>
<p>Have a good time!</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=51&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>May 5, 2008 -- <a href="http://www.paidcontentisback.com/2008/05/bioinformaticians-are-the-better-informaticians/" title="Bioinformaticians are the better informaticians.">Bioinformaticians are the better informaticians. (0)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>November 18, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/xtopia-2008-snipclip/" title="Xtopia 2008: SnipClip">Xtopia 2008: SnipClip (1)</a></li><li>October 25, 2008 -- <a href="http://www.paidcontentisback.com/2008/10/the-tipping-point/" title="The Tipping Point">The Tipping Point (0)</a></li><li>July 8, 2008 -- <a href="http://www.paidcontentisback.com/2008/07/interviewing-social-network-user/" title="Interviewing social network users">Interviewing social network users (2)</a></li></ul>]]></content:encoded>
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		<title>At Home in the Universe</title>
		<link>http://www.paidcontentisback.com/2008/04/at-home-in-the-universe/</link>
		<comments>http://www.paidcontentisback.com/2008/04/at-home-in-the-universe/#comments</comments>
		<pubDate>Wed, 09 Apr 2008 09:00:56 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[zero degree of separation]]></category>
		<category><![CDATA[At Home in the Universe]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[self-organization]]></category>
		<category><![CDATA[Stuart Kauffman]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=88</guid>
		<description><![CDATA[ You are interested in how complex behavior emerges from the connection of simple elements, e.g. genes, cells or humans? Then this book is a must read: in his book At Home in the Universe Kauffman explains what patterns, principles and laws lead to self-organization on the level of primitive life but also on higher [...]]]></description>
			<content:encoded><![CDATA[<p><a class="previewlink" href="http://www.amazon.com/o/ASIN/0195111303/103-1015288-0959041?SubscriptionId=0AM07842GGE1QVDN6KR2" title="Amazon.com" target="_blank"><img src="http://ecx.images-amazon.com/images/I/41MBKJ0W2GL._SL500_BO2,204,203,200_PIsitb-dp-500-arrow,TopRight,45,-64_OU01_AA240_SH20_.jpg" alt="At Home in the Universe" align="left" height="240" width="240" /></a> You are interested in how complex behavior emerges from the connection of simple elements, e.g. genes, cells or humans? Then this book is a must read: in his book <a class="previewlink" href="http://www.amazon.com/o/ASIN/0195111303/103-1015288-0959041?SubscriptionId=0AM07842GGE1QVDN6KR2" title="Amazon.com" target="_blank">At Home in the Universe</a> Kauffman explains what patterns, principles and laws lead to self-organization on the level of primitive life but also on higher levels like human shaped organizations. He uses a simple concept: <a class="previewlink" href="http://en.wikipedia.org/wiki/Boolean_network" title="Wikipedia" target="_blank">boolean networks</a> and explains on the basis of this simple concept complex topics like evolution.</p>
<p>Read the book and have a good time!</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=88&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>October 25, 2008 -- <a href="http://www.paidcontentisback.com/2008/10/the-tipping-point/" title="The Tipping Point">The Tipping Point (0)</a></li><li>October 16, 2008 -- <a href="http://www.paidcontentisback.com/2008/10/wikinomics/" title="Wikinomics">Wikinomics (0)</a></li><li>September 27, 2008 -- <a href="http://www.paidcontentisback.com/2008/09/bang/" title="Bang!">Bang! (0)</a></li><li>June 12, 2008 -- <a href="http://www.paidcontentisback.com/2008/06/i-will-be-addicted/" title="I will be addicted">I will be addicted (0)</a></li><li>June 7, 2008 -- <a href="http://www.paidcontentisback.com/2008/06/we-will-we-will-rock-you/" title="WE will, WE will rock you!">WE will, WE will rock you! (1)</a></li></ul>]]></content:encoded>
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		<title>The Wisdom of Crowds</title>
		<link>http://www.paidcontentisback.com/2008/03/the-wisdom-of-crowds/</link>
		<comments>http://www.paidcontentisback.com/2008/03/the-wisdom-of-crowds/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 13:00:22 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[zero degree of separation]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[connectivity]]></category>
		<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[James Surowiecki]]></category>
		<category><![CDATA[network theory]]></category>
		<category><![CDATA[statistical sampling]]></category>
		<category><![CDATA[The Wisdom of Crowds]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=48</guid>
		<description><![CDATA[
The Wisdom of Crowds is a popular science book that explains many of the mechanics of the Web 2.0, but which is also quite misunderstood. The common misunderstanding is that many people can solve a problem better than a few experts in general. The book tells the opposite: that there are certain problems that can [...]]]></description>
			<content:encoded><![CDATA[<p><a class="previewlink" href="http://www.randomhouse.com/anchor/catalog/display.pperl?isbn=9780385721707" title="The Wisdom of Crowds" target="_blank"><img src="http://www.randomhouse.com/catalog/covers_450/9780385721707.jpg" alt="The Wisdom of Crowds" align="left" height="286" width="185" /></a></p>
<p><a class="previewlink" href="http://en.wikipedia.org/wiki/The_Wisdom_of_Crowds" title="Wikipedia - The Wisdom of Crowds" target="_blank">The Wisdom of Crowds</a> is a popular science book that explains many of the mechanics of the Web 2.0, but which is also quite misunderstood. The common misunderstanding is that many people can solve a problem better than a few experts<strong> in general</strong>. The book tells the opposite: that there are <strong>certain problems</strong> that can be solved by many people better than by a few experts. <a class="previewlink" href="http://en.wikipedia.org/wiki/The_Wisdom_of_Crowds#Types_of_crowd_wisdom" title="Wikipedia - The Wisdom of Crowds" target="_blank">These problems</a> include in particular estimations of unknown variables or predictions of future values, e.g. the size of the market of digital music downloads. The trick here is <a class="previewlink" href="http://en.wikipedia.org/wiki/Sampling_%28statistics%29" title="Wikipedia - Sampling" target="_blank">statistical sampling</a>: of course, most people guess wrong, but because the wrong estimations are balanced the outliers compensate each other. Most interesting is that the author, James Surowiecki, identified <a class="previewlink" href="http://en.wikipedia.org/wiki/The_Wisdom_of_Crowds#Four_elements_required_to_form_a_wise_crowd" title="Wikipedia" target="_blank">conditions</a> which are essential for crowd intelligence.</p>
<p>There are four conditions that can be reduced to one simple, but in its consequence complex statement: network connectivity. It&#8217;s about the density of the network and the strength of its connections. A too dense network with too strong connections ends up in a uniform mass with no intelligence at all. The opposite is bad either. Information won&#8217;t flow between the nodes. The same you can learn from the observation of biochemical networks: they have to balanced.</p>
<p>So stay independent, but connected and have a good time!</p>
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		<title>Death is not so bad.</title>
		<link>http://www.paidcontentisback.com/2008/02/death-is-not-so-bad/</link>
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		<pubDate>Wed, 27 Feb 2008 09:00:59 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[Death is not so bad.]]></category>
		<category><![CDATA[DRM]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[Tim Renner]]></category>

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		<description><![CDATA[I can not confirm that, because I obviously didn&#8217;t die, yet. However, Tim Renner, the author of the book &#8220;Death is not so bad.&#8221;, accompanied a whole industry sector on its dead march: the music industry. As former CEO of Universal Music Deutschland he know what he is talking about. He tells in this book [...]]]></description>
			<content:encoded><![CDATA[<p><a class="previewlink" href="http://www.amazon.com/Death-Not-So-Bad-Industry/dp/1904879446/ref=sr_1_3?ie=UTF8&amp;s=books&amp;qid=1202828685&amp;sr=8-3" target="_blank" title="Amazon - Death is not so bad."><img src="http://www.paidcontentisback.com/wp-content/uploads/2008/02/deathisnotsobad.PNG" alt="Death is not so bad." align="left" /></a>I can not confirm that, because I obviously didn&#8217;t die, yet. However, Tim Renner, the author of the book &#8220;Death is not so bad.&#8221;, accompanied a whole industry sector on its dead march: the music industry. As former CEO of Universal Music Deutschland he know what he is talking about. He tells in this book the story about a industry which (in parts) is not acting for its customers but against them.</p>
<p>The book is a must-read! So read it and you&#8217;ll have a good time!</p>
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		<title>Do you want to play a game?</title>
		<link>http://www.paidcontentisback.com/2008/02/do-you-want-to-play-a-game/</link>
		<comments>http://www.paidcontentisback.com/2008/02/do-you-want-to-play-a-game/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 07:31:50 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Do you want to play a game?]]></category>
		<category><![CDATA[artificial intelligence]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[Everything Bad is Good for You]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[WarGames]]></category>

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		<description><![CDATA[This question comes from my favorite movie WarGames. It&#8217;s about an artificial intelligence called WOPR, which is hacked by Matthew Broderick. The computer is trained to fight the World War III and loves to play Tic Tac Toe (btw: my first computer program, written in Pascal, was Tic Tac Toe; not so easy as you [...]]]></description>
			<content:encoded><![CDATA[<p>This question comes from my favorite movie <a title="WarGames - the movie" class="previewlink" href="http://www.imdb.com/title/tt0086567/" target="_blank">WarGames</a>. It&#8217;s about an artificial intelligence called <a title="Wikipedia - WOPR" class="previewlink" href="http://www.google.de/url?sa=t&amp;ct=res&amp;cd=1&amp;url=http%3A%2F%2Fen.wikipedia.org%2Fwiki%2FWOPR&amp;ei=hQasR_GLPJSWwAGv0uz8CA&amp;usg=AFQjCNEpVQTBZlbjkNOdwpHJ0ZHpnjUyFw&amp;sig2=4rcLNUBNYi1WD73BmsG-5g" target="_blank">WOPR</a>, which is hacked by <a title="Matthew Broderick" class="previewlink" href="http://www.imdb.com/name/nm0000111/" target="_blank">Matthew Broderick</a>. The computer is trained to fight the World War III and loves to play Tic Tac Toe (btw: my first computer program, written in Pascal, was Tic Tac Toe; not so easy as you might think). However, the computer can not distinguish between game and reality and so it is beginning to launch the nuclear weapons &#8230;</p>
<p>There are four insights I&#8217;ve learned from this movie:</p>
<ol>
<li><a title="Wikipedia - Arthur Rubinstein" class="previewlink" href="http://en.wikipedia.org/wiki/Arthur_Rubinstein" target="_blank">Arthur Rubinstein</a> makes remarkable movie soundtracks.</li>
<li>The most used password of this time was &#8220;Joshua&#8221;, because everybody watched the movie and thought, this a cool password to remember (btw: there have been several famous hacks, where hackers used this password, so don&#8217;t use it!)</li>
<li>With the right strategy on both sides no one can win Tic Tac Toe, or a nuclear war!</li>
<li>Playing games makes you smart!</li>
</ol>
<p>You don&#8217;t believe #4? This insight isn&#8217;t <a title="Video games 'stimulate learning" class="previewlink" href="http://news.bbc.co.uk/1/hi/education/1879019.stm" target="_blank">new</a> &#8211; or take for example this famous book:</p>
<p><a title="Everything Bad is Good for You" class="previewlink" href="http://en.wikipedia.org/wiki/Everything_Bad_Is_Good_For_You" target="_blank"><img src="http://upload.wikimedia.org/wikipedia/en/b/b6/Everything_Bad_Cover.JPG" alt="Everything Bad Is Good for You" width="177" height="280" align="left" /></a><cite class="book">Johnson, Steven [2005]. <em>Everything Bad is Good for You</em>. Riverhead. <span class="internal">ISBN 978-1594481949</span>.</cite><span class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Everything+Bad+is+Good+for+You&amp;rft.aulast=Johnson&amp;rft.aufirst=Steven&amp;rft.pub=Riverhead&amp;rft.isbn=978-1594481949"> </span></p>
<p>However, the debate is still actual as more and more people spend their time playing games. The good news: computer games becoming more and more social games. In the old times of video games people play alone against the computer. Thanks to multiplayer consoles like the Wii (a lot of friends of mine arrange regular Wii parties) and multiplayer online games like World of Warcraft people play together and not only learn strategic thinking or train their reactions, but also gain social intelligence while playing together.</p>
<p>The next step will be to use online gaming for dating. Think about how you made your first friends in live! Probably by asking: &#8220;Do you want to play?&#8221;</p>
<p>So play games and have a good time!</p>
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