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	<title>SnipClip. Paid content is back. &#187; market</title>
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	<link>http://www.paidcontentisback.com</link>
	<description>Social Networks + Virtual Goods = SnipClip</description>
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		<title>Social Gaming Boosts Virtual Goods Sales in Social Networks</title>
		<link>http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/</link>
		<comments>http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 23:42:40 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[media is social again]]></category>
		<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[GamesBeat]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[Matthias Rademacher]]></category>
		<category><![CDATA[Oliver Hanisch]]></category>
		<category><![CDATA[SnipClip]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=763</guid>
		<description><![CDATA[During the past months, our trainee Matthias analyzed the virtual goods market, especially in the area of social gaming, social networks and virtual worlds. Today, SnipClip announced at the GamesBeat conference, where Oliver will pitch for SnipClip at the Who&#8217;s Got Game competition, that it will publish the results. The press release highlights some interesting [...]]]></description>
			<content:encoded><![CDATA[<p>During the past months, our trainee Matthias analyzed the virtual goods market, especially in the area of social gaming, social networks and virtual worlds. Today, SnipClip announced at the <a title="VentureBeat" class="previewlink" href="http://venturebeat.com/gamesbeat-2009/" target="_blank">GamesBeat</a> conference, where Oliver will pitch for SnipClip at the Who&#8217;s Got Game competition, that it will publish the results. The <a title="SnipClip" class="previewlink" href="http://www.snipclip.com/snipclip/infosfor/press/socialgamingboostsvirtualgoodssales.aspx" target="_blank">press release</a> highlights some interesting insights:</p>
<p>Average revenue per monthly active user per year:</p>
<ul>
<li>non-gaming social apps: $0.37</li>
<li>social games: $3.65</li>
<li>virtual worlds: $8.04</li>
</ul>
<p>Market potential for 2008:</p>
<ul>
<li>non-gaming social apps: $215 millions</li>
<li>social games: $340 millions</li>
<li>virtual worlds: $244 millions</li>
</ul>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=763&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>November 24, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/" title="Forum on Virtual Economies">Forum on Virtual Economies (1)</a></li><li>March 6, 2008 -- <a href="http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/" title="&#8220;Virtual goods market size&#8221;">&#8220;Virtual goods market size&#8221; (7)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>December 9, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/xtopia-video-online-virtual-goods-and-social-communities/" title="Xtopia Video Online: Virtual Goods and Social Communities">Xtopia Video Online: Virtual Goods and Social Communities (0)</a></li><li>November 18, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/xtopia-2008-snipclip/" title="Xtopia 2008: SnipClip">Xtopia 2008: SnipClip (1)</a></li></ul>]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Forum on Virtual Economies</title>
		<link>http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/</link>
		<comments>http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 06:54:15 +0000</pubDate>
		<dc:creator>Matthias</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[forum thread]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[metrics]]></category>
		<category><![CDATA[revenue data]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[virtual asset]]></category>
		<category><![CDATA[virtual asset sales market]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[virtual-economy.org]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=578</guid>
		<description><![CDATA[On my search for more figures from virtual items sales in social networks or virtual worldsÂ I got in contact with Vili Lehdonvirta from virtual-economy.org. I am so happy, that he and his colleague Juho Hamari started an own forum-thread on virtual-economy.org, where everybody can share revenue data and other metrics of virtual asset sales market.
This [...]]]></description>
			<content:encoded><![CDATA[<p>On my search for more figures from virtual items sales in social networks or virtual worldsÂ I got in contact with <a title="Vili Lehdonvirta" class="previewlink" href="http://www.hiit.fi/~vlehdonv/" target="_blank">Vili Lehdonvirta</a> from <a title="Virtual Economy" class="previewlink" href="http://www.virtual-economy.org/" target="_blank">virtual-economy.org</a>. I am so happy, that he and his colleague Juho Hamari started an own <a title="forum thread" class="previewlink" href="http://virtual-economy.org/blog/revenue_data_and_other_metrics" target="_blank">forum-thread</a> on <a title="Virtual economy" class="previewlink" href="http://www.virtual-economy.org/" target="_blank">virtual-economy.org</a>, where everybody can share revenue data and other metrics of virtual asset sales market.</p>
<p>This is a really good start and I hope, this can be a central point of metrics of the virtual asset sales market.</p>
<p>Good bye and stay tuned.</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=578&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>March 6, 2008 -- <a href="http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/" title="&#8220;Virtual goods market size&#8221;">&#8220;Virtual goods market size&#8221; (7)</a></li><li>June 1, 2010 -- <a href="http://www.paidcontentisback.com/2010/06/cash-community-context-content-currency/" title="Cash = Community * Context * Content * Currency">Cash = Community * Context * Content * Currency (0)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>January 20, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/wealthy-virtually-overnight/" title="Wealthy Virtually Overnight">Wealthy Virtually Overnight (0)</a></li></ul>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Virtual Goods Market Size in 2006</title>
		<link>http://www.paidcontentisback.com/2008/11/virtual-goods-market-size-in-2006/</link>
		<comments>http://www.paidcontentisback.com/2008/11/virtual-goods-market-size-in-2006/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 17:35:21 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[virtual goods]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=533</guid>
		<description><![CDATA[We already blogged about the size of the virtual goods market. There are no real numbers, but different estimations. Here&#8217;s another one from a scientific institute:
Many people of a certain age may consider such gifts a waste of their hard-earned and very real money. But not so a growing number of tweens and teens as [...]]]></description>
			<content:encoded><![CDATA[<p>We already blogged about the size of the virtual goods market. There are no real numbers, but different estimations. Here&#8217;s another one from a scientific institute:</p>
<blockquote><p>Many people of a certain age may consider such gifts a waste of their hard-earned and very real money. But not so a growing number of tweens and teens as well as 20- and even some 30-somethings, who <strong>spent around $2.1 billion in 2006 on virtual goods and services</strong>, according to researchers at Finland&#8217;s Helsinki Institute for Information Technology (HIIT).</p></blockquote>
<p>Via <a class="previewlink" href="http://www.sciam.com/article.cfm?id=virtual-gifting-holidays&amp;print=true">For the Holidays: Good Things Come in Virtual Packages: Scientific American</a></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=533&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>November 24, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/" title="Forum on Virtual Economies">Forum on Virtual Economies (1)</a></li><li>March 6, 2008 -- <a href="http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/" title="&#8220;Virtual goods market size&#8221;">&#8220;Virtual goods market size&#8221; (7)</a></li><li>February 13, 2008 -- <a href="http://www.paidcontentisback.com/2008/02/how-big-is-the-cake/" title="How big is the cake?">How big is the cake? (0)</a></li><li>June 1, 2010 -- <a href="http://www.paidcontentisback.com/2010/06/cash-community-context-content-currency/" title="Cash = Community * Context * Content * Currency">Cash = Community * Context * Content * Currency (0)</a></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>&#8220;Virtual goods market size&#8221;</title>
		<link>http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/</link>
		<comments>http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 15:51:11 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=95</guid>
		<description><![CDATA[An interesting way to calculate the market size of virtual goods describes James McGough in his (quite interesting) blog. Here is the formula:
 Virtual goods market = Potential users x Yearly user spend x Penetration
Read the full article at Virtual goods market size Â« Executive Summary
related postsMarch 25, 2009 -- Social Gaming Boosts Virtual Goods [...]]]></description>
			<content:encoded><![CDATA[<p>An interesting way to calculate the market size of virtual goods describes James McGough in his (quite interesting) <a class="previewlink" href="http://executivesummary.wordpress.com" title="Executive Summary" target="_blank">blog</a>. Here is the formula:</p>
<blockquote><p> Virtual goods market = Potential users x Yearly user spend x Penetration</p></blockquote>
<p>Read the full article at <a class="previewlink" href="http://executivesummary.wordpress.com/2008/02/18/virtual-goods-market-size/">Virtual goods market size Â« Executive Summary</a></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=95&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>November 24, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/" title="Forum on Virtual Economies">Forum on Virtual Economies (1)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>January 20, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/wealthy-virtually-overnight/" title="Wealthy Virtually Overnight">Wealthy Virtually Overnight (0)</a></li><li>December 9, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/xtopia-video-online-virtual-goods-and-social-communities/" title="Xtopia Video Online: Virtual Goods and Social Communities">Xtopia Video Online: Virtual Goods and Social Communities (0)</a></li></ul>]]></content:encoded>
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		</item>
		<item>
		<title>How big is the cake?</title>
		<link>http://www.paidcontentisback.com/2008/02/how-big-is-the-cake/</link>
		<comments>http://www.paidcontentisback.com/2008/02/how-big-is-the-cake/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 19:39:12 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[online gaming]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[virtual goods]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=29</guid>
		<description><![CDATA[In numbers:

Digital video downloads in 2007: $472 million
Digital music downloads in 2007: $2.9 billion
Virtual goods in 2007: $1.5 billion
Online gaming in 2007: $5.2 billion

In the future:

Digital video downloads in 2011: $4.1 billion
Digital music downloads in 2010: $5.4 billion
Virtual goods in 2011: $5 billion
Online gaming in 2011: $11.5 billion

Of course, these numbers aren&#8217;t exact, but just [...]]]></description>
			<content:encoded><![CDATA[<p>In numbers:</p>
<ul>
<li>Digital video downloads in 2007:<a class="previewlink" href="http://www.paidcontent.org/entry/419-dollars-for-video-downloads-set-to-rise-significantly-study-says/" title="Dollars For Video Downloads Set To Rise Significantly: Study" target="_blank"> $472 million</a></li>
<li>Digital music downloads in 2007: <a class="previewlink" href="http://www.ifpi.org/content/section_resources/dmr2008.html" title=" IFPI publishes Digital Music Report 2008" target="_blank"><span class="articleText">$2.9</span> billion</a></li>
<li>Virtual goods in 2007: <a class="previewlink" href="http://www.techcrunch.com/2007/06/20/virtual-goods-the-next-big-business-model/" title="Virtual Goods: the next big business model" target="_blank">$1.5 billion</a><a class="previewlink" href="http://www.news.com/5208-1043_3-0.html?forumID=1&amp;threadID=31716&amp;messageID=316785&amp;start=-1" title="New updates of RMT market size: reader comment from David.Salyer" target="_blank"></a></li>
<li>Online gaming in 2007: <a class="previewlink" href="http://www.gamasutra.com/php-bin/news_index.php?story=15463" title="Analyst: Online Gaming To Reach $11.8 Billion By 2011" target="_blank">$5.2 billion</a></li>
</ul>
<p>In the future:</p>
<ul>
<li>Digital video downloads in 2011:<a class="previewlink" href="http://www.paidcontent.org/entry/419-dollars-for-video-downloads-set-to-rise-significantly-study-says/" title="Dollars For Video Downloads Set To Rise Significantly: Study" target="_blank"> $4.1 billion</a></li>
<li>Digital music downloads in 2010: <a class="previewlink" href="http://publications.mediapost.com/index.cfm?fuseaction=Articles.showArticleHomePage&amp;art_aid=74393" title="Digital Music Lessons: Maybe Someone Will Listen Now" target="_blank"><span class="articleText">$5.4</span> billion</a></li>
<li>Virtual goods in 2011: <a class="previewlink" href="http://www.news.com/5208-1043_3-0.html?forumID=1&amp;threadID=31716&amp;messageID=316785&amp;start=-1" title="New updates of RMT market size: reader comment from David.Salyer" target="_blank">$5 billion</a></li>
<li>Online gaming in 2011: <a class="previewlink" href="http://www.gamasutra.com/php-bin/news_index.php?story=15463" title="Analyst: Online Gaming To Reach $11.8 Billion By 2011" target="_blank">$11.5 billion</a></li>
</ul>
<p>Of course, these numbers aren&#8217;t exact, but just an estimation or predictions.</p>
<p>To sum it up: games will stay the most popular cultural product on the Internet. So have a good time.</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=29&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>November 24, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/" title="Forum on Virtual Economies">Forum on Virtual Economies (1)</a></li><li>November 17, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/virtual-goods-summit-2008-videos-online/" title="Virtual Goods Summit 2008: Videos Online">Virtual Goods Summit 2008: Videos Online (2)</a></li><li>November 11, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/virtual-goods-market-size-in-2006/" title="Virtual Goods Market Size in 2006">Virtual Goods Market Size in 2006 (0)</a></li><li>March 6, 2008 -- <a href="http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/" title="&#8220;Virtual goods market size&#8221;">&#8220;Virtual goods market size&#8221; (7)</a></li></ul>]]></content:encoded>
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