<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>SnipClip. Paid content is back. &#187; Social Gaming</title>
	<atom:link href="http://www.paidcontentisback.com/tag/social-gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.paidcontentisback.com</link>
	<description>Social Networks + Virtual Goods = SnipClip</description>
	<lastBuildDate>Tue, 01 Jun 2010 14:51:55 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Job Opportunities at Social Entertainment Startup</title>
		<link>http://www.paidcontentisback.com/2010/02/job-opportunities-at-social-entertainment-startup/</link>
		<comments>http://www.paidcontentisback.com/2010/02/job-opportunities-at-social-entertainment-startup/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 12:14:34 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[in our own best interest]]></category>
		<category><![CDATA[BizDev]]></category>
		<category><![CDATA[Business development]]></category>
		<category><![CDATA[intern]]></category>
		<category><![CDATA[internship]]></category>
		<category><![CDATA[job]]></category>
		<category><![CDATA[online marketing]]></category>
		<category><![CDATA[SnipClip]]></category>
		<category><![CDATA[social entertainment]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Web Design]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=910</guid>
		<description><![CDATA[SnipClip is offering the following job opportunities in Germany:
Internship Web-Design
For our office in Munich, Germany, we search for an intern for web design. Find detailed information (in German) here.
Enterpreneur Internship Business Development
For our offices in Munich, Germany, and San Mateo, USA, we search for an intern for business development. Find detailed information (in German) here.
Working Student Online-Marketing
For our [...]]]></description>
			<content:encoded><![CDATA[<p>SnipClip is offering the following job opportunities in Germany:</p>
<h3>Internship Web-Design</h3>
<p>For our office in Munich, Germany, we search for an intern for web design. Find detailed information (in German) <a class="previewlink" href="http://www.snipclip.com/Praktikum_Web-Design.pdf" target="_blank">here</a>.</p>
<h3>Enterpreneur Internship Business Development</h3>
<p>For our offices in Munich, Germany, and San Mateo, USA, we search for an intern for business development. Find detailed information (in German) <a class="previewlink" href="http://www.snipclip.com/Unternehmerpraktikum_BizDev.pdf" target="_blank">here</a>.</p>
<h3>Working Student Online-Marketing</h3>
<p>For our office in Munich, Germany, we search for working student for online marketing. Find detailed information (in German) <a class="previewlink" href="http://snipclip.com/Werkstudent_Online-Marketing.pdf" target="_blank">here</a>.</p>
<p>For information in English, please <a class="previewlink" href="http://www.snipclip.com/snipclip/company/jobs.aspx">contact us</a>.</p>
<p><!-- End_Module_372 --></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=910&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>June 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/06/becoming-an-entrepreneur-in-the-virtual-goods-business/" title="Becoming An Entrepreneur In The Virtual Goods Business">Becoming An Entrepreneur In The Virtual Goods Business (0)</a></li><li>April 21, 2009 -- <a href="http://www.paidcontentisback.com/2009/04/my-internship-at-snipclip/" title="My Internship At SnipClip">My Internship At SnipClip (3)</a></li><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>February 6, 2009 -- <a href="http://www.paidcontentisback.com/2009/02/social-games-willst-du-mit-mir-spielen/" title="Social Games: Willst Du mit mir spielen?">Social Games: Willst Du mit mir spielen? (0)</a></li><li>April 2, 2008 -- <a href="http://www.paidcontentisback.com/2008/04/social-gaming-is-the-next-trend/" title="Social gaming is the next trend">Social gaming is the next trend (0)</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://www.paidcontentisback.com/2010/02/job-opportunities-at-social-entertainment-startup/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Social Gaming Boosts Virtual Goods Sales in Social Networks</title>
		<link>http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/</link>
		<comments>http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 23:42:40 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[media is social again]]></category>
		<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[GamesBeat]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[Matthias Rademacher]]></category>
		<category><![CDATA[Oliver Hanisch]]></category>
		<category><![CDATA[SnipClip]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=763</guid>
		<description><![CDATA[During the past months, our trainee Matthias analyzed the virtual goods market, especially in the area of social gaming, social networks and virtual worlds. Today, SnipClip announced at the GamesBeat conference, where Oliver will pitch for SnipClip at the Who&#8217;s Got Game competition, that it will publish the results. The press release highlights some interesting [...]]]></description>
			<content:encoded><![CDATA[<p>During the past months, our trainee Matthias analyzed the virtual goods market, especially in the area of social gaming, social networks and virtual worlds. Today, SnipClip announced at the <a title="VentureBeat" class="previewlink" href="http://venturebeat.com/gamesbeat-2009/" target="_blank">GamesBeat</a> conference, where Oliver will pitch for SnipClip at the Who&#8217;s Got Game competition, that it will publish the results. The <a title="SnipClip" class="previewlink" href="http://www.snipclip.com/snipclip/infosfor/press/socialgamingboostsvirtualgoodssales.aspx" target="_blank">press release</a> highlights some interesting insights:</p>
<p>Average revenue per monthly active user per year:</p>
<ul>
<li>non-gaming social apps: $0.37</li>
<li>social games: $3.65</li>
<li>virtual worlds: $8.04</li>
</ul>
<p>Market potential for 2008:</p>
<ul>
<li>non-gaming social apps: $215 millions</li>
<li>social games: $340 millions</li>
<li>virtual worlds: $244 millions</li>
</ul>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=763&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>November 24, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/" title="Forum on Virtual Economies">Forum on Virtual Economies (1)</a></li><li>March 6, 2008 -- <a href="http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/" title="&#8220;Virtual goods market size&#8221;">&#8220;Virtual goods market size&#8221; (7)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>December 9, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/xtopia-video-online-virtual-goods-and-social-communities/" title="Xtopia Video Online: Virtual Goods and Social Communities">Xtopia Video Online: Virtual Goods and Social Communities (0)</a></li><li>November 18, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/xtopia-2008-snipclip/" title="Xtopia 2008: SnipClip">Xtopia 2008: SnipClip (1)</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Social Games: Willst Du mit mir spielen?</title>
		<link>http://www.paidcontentisback.com/2009/02/social-games-willst-du-mit-mir-spielen/</link>
		<comments>http://www.paidcontentisback.com/2009/02/social-games-willst-du-mit-mir-spielen/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 11:16:09 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Do you want to play a game?]]></category>
		<category><![CDATA[browser game]]></category>
		<category><![CDATA[Parking Wars]]></category>
		<category><![CDATA[SnipClip]]></category>
		<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=731</guid>
		<description><![CDATA[Galaxy-News is Germany&#8217;s browser game web magazine. Today, Galaxy-News published an article by SnipClip about the new social gaming phenomena on the social web:
Mit der Frage â€žWillst Du mit mir spielen?â€œ schlieÃŸen wir im Kindesalter unsere ersten Freundschaften. Und auch wenn wir Ã¤lter geworden sind, hÃ¶ren wir nicht auf zu spielen. So erfreuen sich Gesellschaftsspiele [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Galaxy-News" class="previewlink" href="http://www.galaxy-news.de/" target="_blank">Galaxy-News</a> is Germany&#8217;s browser game web magazine. Today, Galaxy-News published an article by SnipClip about the new social gaming phenomena on the social web:</p>
<blockquote><p>Mit der Frage â€žWillst Du mit mir spielen?â€œ schlieÃŸen wir im Kindesalter unsere ersten Freundschaften. Und auch wenn wir Ã¤lter geworden sind, hÃ¶ren wir nicht auf zu spielen. So erfreuen sich Gesellschaftsspiele Ã¼ber alle Altersklassen hinweg groÃŸer Beliebtheit. Sie erleichtern spielerisch das Kennenlernen und stÃ¤rken bestehende Freundschaften. Gleiches gilt auch fÃ¼r Online Games und insbesondere die so genannten Social Games, die Thema dieses Beitrages sind.</p></blockquote>
<p>Read on: <a class="previewlink" href="http://www.galaxy-news.de/content/4923_social_games_willst_du_mit_mir_spielen.html">Social Games: Willst Du mit mir spielen? &#8211; Artikel &#8211; Galaxy-News</a></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=731&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>February 6, 2010 -- <a href="http://www.paidcontentisback.com/2010/02/job-opportunities-at-social-entertainment-startup/" title="Job Opportunities at Social Entertainment Startup">Job Opportunities at Social Entertainment Startup (1)</a></li><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>March 22, 2010 -- <a href="http://www.paidcontentisback.com/2010/03/from-paris-with-love-how-to-get-fans-on-facebook/" title="From Paris With Love: How To Get Fans on Facebook">From Paris With Love: How To Get Fans on Facebook (2)</a></li><li>March 15, 2010 -- <a href="http://www.paidcontentisback.com/2010/03/kino-de-uses-snipclip-to-engage-its-fanbase-and-broaden-its-reach-on-facebook/" title="Kino.de Uses SnipClip to Engage its Fanbase and Broaden its Reach On Facebook">Kino.de Uses SnipClip to Engage its Fanbase and Broaden its Reach On Facebook (32)</a></li><li>February 19, 2010 -- <a href="http://www.paidcontentisback.com/2010/02/the-best-of-loko-tv-collect-crazy-cartoons/" title="The Best Of Loko.tv: Collect Crazy Cartoons!">The Best Of Loko.tv: Collect Crazy Cartoons! (1)</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://www.paidcontentisback.com/2009/02/social-games-willst-du-mit-mir-spielen/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Social Gaming &amp; Virtual Goods</title>
		<link>http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/</link>
		<comments>http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 01:11:24 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[the offline world]]></category>
		<category><![CDATA[Augsburg]]></category>
		<category><![CDATA[featured]]></category>
		<category><![CDATA[Martin Szugat]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[Web Montag]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=696</guid>
		<description><![CDATA[Today, I participated at the first Web Montag in Augsburg, my home town. About 35 web developer, designer and business people joined the event at the Capitol. The event was organized by WEKA &#8211; thanks to the organizers! The next Web Montag will be held in March and again organized by WEKA.
Despite the strong interest [...]]]></description>
			<content:encoded><![CDATA[<p>Today, I participated at the first <a title="Web Montag" class="previewlink" href="http://www.webmontag.de/location/augsburg/index?DokuWiki=j0jb4oo999ot1kn1654hsd4hj3" target="_blank">Web Montag in Augsburg</a>, my home town. About 35 web developer, designer and business people joined the event at the Capitol. The event was organized by WEKA &#8211; thanks to the organizers! The next Web Montag will be held in March and again organized by WEKA.</p>
<p>Despite the strong interest for the first Web Montag in Augsburg, I was the only one presenting at the event. My presentation was about social games and virtual goods. Some people from the audience asked me for the slides. So here they are:</p>
<div id="__ss_955541" style="text-align: left; width: 425px;"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" title="Social Gaming and Virtual Goods" class="previewlink" href="http://www.slideshare.net/Martin.Szugat/social-gaming-virtual-goods-presentation?type=presentation">Social Gaming and Virtual Goods</a><object width="425" height="355" data="http://static.slideshare.net/swf/ssplayer2.swf?doc=snipclipwebmontagaugsburg-1233014187833897-3&amp;stripped_title=social-gaming-virtual-goods-presentation" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=snipclipwebmontagaugsburg-1233014187833897-3&amp;stripped_title=social-gaming-virtual-goods-presentation" /><param name="allowfullscreen" value="true" /></object></p>
<div style="font-family: tahoma,arial; height: 26px; font-size: 11px; padding-top: 2px;">View more <a style="text-decoration:underline;" class="previewlink" href="http://www.slideshare.net/">presentations</a> or <a style="text-decoration:underline;" class="previewlink" href="http://www.slideshare.net/upload?type=presentation">upload</a> your own. (tags: <a style="text-decoration:underline;" class="previewlink" href="http://slideshare.net/tag/communities">communities</a> <a style="text-decoration:underline;" class="previewlink" href="http://slideshare.net/tag/worlds">worlds</a>)</div>
</div>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=696&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>November 18, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/xtopia-2008-snipclip/" title="Xtopia 2008: SnipClip">Xtopia 2008: SnipClip (1)</a></li><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>January 19, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/events-we-will-participate-in-2009/" title="Events We Will Participate in 2009">Events We Will Participate in 2009 (0)</a></li><li>December 9, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/xtopia-video-online-virtual-goods-and-social-communities/" title="Xtopia Video Online: Virtual Goods and Social Communities">Xtopia Video Online: Virtual Goods and Social Communities (0)</a></li><li>December 5, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/virtuelle-guter-reale-gewinne/" title="Virtuelle GÃ¼ter &#8211; Reale Gewinne">Virtuelle GÃ¼ter &#8211; Reale Gewinne (0)</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Why investors should invest in startups like SnipClip</title>
		<link>http://www.paidcontentisback.com/2008/09/why-investors-should-invest-in-startups-like-snipclip/</link>
		<comments>http://www.paidcontentisback.com/2008/09/why-investors-should-invest-in-startups-like-snipclip/#comments</comments>
		<pubDate>Fri, 26 Sep 2008 18:25:13 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Do you want to play a game?]]></category>
		<category><![CDATA[Recession]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=388</guid>
		<description><![CDATA[Here is an answer from BretÂ (an expert on social games):

Warren Buffett says that the economy in a recession. When it comes to the economy, I believe Warren Buffet. Recession is a scary word. But if youâ€™re a social games company (or thinking about starting one), a recession may actually be a good thing.
&#8230;
When it comes [...]]]></description>
			<content:encoded><![CDATA[<p>Here is an answer from <a title="Bret on Social Games" class="previewlink" href="http://www.bretterrill.com/" target="_blank">Bret</a>Â (an expert on social games):</p>
<blockquote>
<p class="MsoNormal">Warren Buffett <a class="previewlink" href="http://www.cnbc.com/id/23446988/"><span style="color: #336699;">says</span></a> that the economy in a recession.<span> </span>When it comes to the economy, I believe Warren Buffet.<span> </span>Recession is a scary word. But if youâ€™re a social games company (or thinking about starting one), a recession may actually be a good thing.</p>
<p class="MsoNormal">&#8230;</p>
<p class="MsoNormal">When it comes to a recession, the common wisdom is that home entertainment surges, because people feeling the pinch opt for staying home rather then the more expensive option of going out. If that holds true during this recession, then online games are certain to benefit. After all, no one is giving up their Internet connection. And if youâ€™re a free online game, thenâ€¦well, I mean is there any better entertainment deal for a consumer then a free game?</p>
<p class="MsoNormal">Of course, the problem as always with free services on the internet, is that we rely on advertisers for our revenue stream.<span> </span>Fortunately, the digital goods model removes that dependency, making it even more attractive in the face of an advertising downturn.<span> </span>Itâ€™s still an open question whether people will buy virtual goods with a thinner wallet.<span> </span></p>
<p class="MsoNormal">This is an aside, but Iâ€™d suggest that virtual goods can offer an excellent substitute for purchasing more expensive real goods.<span> </span>The desire to shop does not go away just because a consumer has less money.<span> </span>That desire to buy real items, such as clothes, shoes, and accessories is easily transferred to vanity virtual goods.<span> </span>Goods that come at a fraction of the cost of a real item, and therefore attractive even when you have a thinner wallet.</p>
<p>&#8230;</p>
<p>And if you need further convincing, the biggest games company in the world, EA, started in a recession.</p></blockquote>
<p>Read the full article: <a title="Bret on Social Games" class="previewlink" href="http://www.bretterrill.com/2008/09/starting-games-company-in-recession.html" target="_blank">Starting a Games Company in a Recession</a></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=388&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>February 6, 2010 -- <a href="http://www.paidcontentisback.com/2010/02/job-opportunities-at-social-entertainment-startup/" title="Job Opportunities at Social Entertainment Startup">Job Opportunities at Social Entertainment Startup (1)</a></li><li>February 6, 2009 -- <a href="http://www.paidcontentisback.com/2009/02/social-games-willst-du-mit-mir-spielen/" title="Social Games: Willst Du mit mir spielen?">Social Games: Willst Du mit mir spielen? (0)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>July 1, 2008 -- <a href="http://www.paidcontentisback.com/2008/07/social-design-patterns-for-reputation-systems/" title="&#8220;Social Design Patterns for Reputation Systems&#8221;">&#8220;Social Design Patterns for Reputation Systems&#8221; (0)</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://www.paidcontentisback.com/2008/09/why-investors-should-invest-in-startups-like-snipclip/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Social Design Patterns for Reputation Systems&#8221;</title>
		<link>http://www.paidcontentisback.com/2008/07/social-design-patterns-for-reputation-systems/</link>
		<comments>http://www.paidcontentisback.com/2008/07/social-design-patterns-for-reputation-systems/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 00:03:43 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[it's the customer need]]></category>
		<category><![CDATA[Design patterns]]></category>
		<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[Reputation]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[Yahoo]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=254</guid>
		<description><![CDATA[The Lightspeed Ventures Partners Blog pointed me to the following article:
The following graphic from the pattern library illustrates what Yahoo calls the â€œcompetitive spectrumâ€, which is a way to classify the activity on your site and helps you to choose which reputation pattern might work best for your community.

This is a must read if you [...]]]></description>
			<content:encoded><![CDATA[<p>The Lightspeed Ventures Partners Blog <a title="Lightspeed Venture Partners Blog" class="previewlink" href="http://lsvp.wordpress.com/2008/06/30/how-to-design-a-reputation-system-for-your-social-media-site-or-social-game/" target="_blank">pointed me</a> to the following article:</p>
<p style="padding-left: 30px;">The following graphic from the pattern library illustrates what Yahoo calls the â€œcompetitive spectrumâ€, which is a way to classify the activity on your site and helps you to choose which reputation pattern might work best for your community.</p>
<p style="padding-left: 30px;"><img src="http://farm4.static.flickr.com/3037/2607641564_9283870506_o.png" alt="" width="712" height="153" /></p>
<p>This is a must read if you are going social: <a class="previewlink" href="http://bokardo.com/archives/social-design-patterns-for-reputation-systems-one/">Social Design Patterns for Reputation Systems: An Interview with Yahooâ€™s Bryce Glass (Part I) &#8211; Bokardo</a></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=254&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>June 3, 2008 -- <a href="http://www.paidcontentisback.com/2008/06/increase-the-retention-rate-of-social-apps/" title="Increase the retention rate of social apps">Increase the retention rate of social apps (0)</a></li><li>February 6, 2010 -- <a href="http://www.paidcontentisback.com/2010/02/job-opportunities-at-social-entertainment-startup/" title="Job Opportunities at Social Entertainment Startup">Job Opportunities at Social Entertainment Startup (1)</a></li><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>February 6, 2009 -- <a href="http://www.paidcontentisback.com/2009/02/social-games-willst-du-mit-mir-spielen/" title="Social Games: Willst Du mit mir spielen?">Social Games: Willst Du mit mir spielen? (0)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://www.paidcontentisback.com/2008/07/social-design-patterns-for-reputation-systems/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;25 reasons users STOP using your product: An analysis of customer lifecycle&#8221;</title>
		<link>http://www.paidcontentisback.com/2008/06/25-reasons-users-stop-using-your-product-an-analysis-of-customer-lifecycle/</link>
		<comments>http://www.paidcontentisback.com/2008/06/25-reasons-users-stop-using-your-product-an-analysis-of-customer-lifecycle/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 17:01:59 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[it's the customer need]]></category>
		<category><![CDATA[customer lifecycle]]></category>
		<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=251</guid>
		<description><![CDATA[Another great post by Andrew Chen, this time about how to loose customers:
I imagine that many in the readership are working on social products &#8211; for any product in this space, you often have a number of fuzzy stages that a user can move through during their lifecycle. This may include stages like:
* First experience
* [...]]]></description>
			<content:encoded><![CDATA[<p>Another great post by Andrew Chen, this time about how to loose customers:</p>
<p style="padding-left: 30px;">I imagine that many in the readership are working on social products &#8211; for any product in this space, you often have a number of fuzzy stages that a user can move through during their lifecycle. This may include stages like:</p>
<p style="padding-left: 30px;">* First experience<br />
* Soloing and single user value<br />
* Encountering some friends(?)<br />
* Hitting critical mass for social<br />
* Becoming a site elder</p>
<p>Read the full article: <a class="previewlink" href="http://andrewchen.typepad.com/andrew_chens_blog/2008/06/25-reasons-users-stop-using-your-product-an-analysis-of-customer-lifecycle.html">Futuristic Play by Andrew Chen: 25 reasons users STOP using your product: An analysis of customer lifecycle</a></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=251&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>February 6, 2010 -- <a href="http://www.paidcontentisback.com/2010/02/job-opportunities-at-social-entertainment-startup/" title="Job Opportunities at Social Entertainment Startup">Job Opportunities at Social Entertainment Startup (1)</a></li><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>February 6, 2009 -- <a href="http://www.paidcontentisback.com/2009/02/social-games-willst-du-mit-mir-spielen/" title="Social Games: Willst Du mit mir spielen?">Social Games: Willst Du mit mir spielen? (0)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>September 26, 2008 -- <a href="http://www.paidcontentisback.com/2008/09/why-investors-should-invest-in-startups-like-snipclip/" title="Why investors should invest in startups like SnipClip">Why investors should invest in startups like SnipClip (0)</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://www.paidcontentisback.com/2008/06/25-reasons-users-stop-using-your-product-an-analysis-of-customer-lifecycle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Social gaming design &#8211; Bartle types versus Web 2.0 participation pyramid&#8221;</title>
		<link>http://www.paidcontentisback.com/2008/06/social-gaming-design-bartle-types-versus-web-20-participation-pyramid/</link>
		<comments>http://www.paidcontentisback.com/2008/06/social-gaming-design-bartle-types-versus-web-20-participation-pyramid/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 10:57:48 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Do you want to play a game?]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[UGC]]></category>
		<category><![CDATA[web 2.0]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=247</guid>
		<description><![CDATA[Very, very interesting thoughts about designing a social game:
By spending time in the &#8220;social gaming&#8221; space, it&#8217;s interesting to see the intersection of approaches from both the consumer internet folks versus the traditional game folks. In addition to business models (ads versus subs/virtual goods) or product emphasis (functionality versus storytelling/characters/etc) or other topics, I&#8217;m particularly [...]]]></description>
			<content:encoded><![CDATA[<p>Very, very interesting thoughts about designing a social game:</p>
<p style="padding-left: 30px;">By spending time in the &#8220;social gaming&#8221; space, it&#8217;s interesting to see the intersection of approaches from both the consumer internet folks versus the traditional game folks. In addition to business models (ads versus subs/virtual goods) or product emphasis (functionality versus storytelling/characters/etc) or other topics, I&#8217;m particularly fascinated by the difference in how they think about their players/users and their activities.</p>
<p style="padding-left: 30px;">Let&#8217;s look at the two approaches &#8211; both the &#8220;Web 2.0&#8243; view as well as the games perspective. The former is represented by a pyramid, and the other is a 2-axis landscape.</p>
<p>Read the full article: <a class="previewlink" href="http://andrewchen.typepad.com/andrew_chens_blog/2008/06/social-gaming-design---bartle-types-versus-web-20-participation-pyramid.html">Futuristic Play by Andrew Chen: Social gaming design &#8211; Bartle types versus Web 2.0 participation pyramid</a></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=247&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>February 6, 2010 -- <a href="http://www.paidcontentisback.com/2010/02/job-opportunities-at-social-entertainment-startup/" title="Job Opportunities at Social Entertainment Startup">Job Opportunities at Social Entertainment Startup (1)</a></li><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>February 6, 2009 -- <a href="http://www.paidcontentisback.com/2009/02/social-games-willst-du-mit-mir-spielen/" title="Social Games: Willst Du mit mir spielen?">Social Games: Willst Du mit mir spielen? (0)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>November 11, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/web-20-is-not-a-threat-its-a-chance/" title="Web 2.0 Is Not a Threat, It&#8217;s a Chance.">Web 2.0 Is Not a Threat, It&#8217;s a Chance. (0)</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://www.paidcontentisback.com/2008/06/social-gaming-design-bartle-types-versus-web-20-participation-pyramid/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Increase the retention rate of social apps</title>
		<link>http://www.paidcontentisback.com/2008/06/increase-the-retention-rate-of-social-apps/</link>
		<comments>http://www.paidcontentisback.com/2008/06/increase-the-retention-rate-of-social-apps/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 22:10:21 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Do you want to play a game?]]></category>
		<category><![CDATA[Game Mechanics]]></category>
		<category><![CDATA[Retention rate]]></category>
		<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=234</guid>
		<description><![CDATA[Include gaming mechanics in your social app and your users will love it:
In other words, messaging apps average 3 pageviews per visitor, dating apps average 20 pageviews per visitor and gaming apps average 50 pageviews per visitor. As Charles and Jing noted in their presentation, this means that while weâ€™ve always known that gamers prefer [...]]]></description>
			<content:encoded><![CDATA[<p>Include <a title="O'Reilly" class="previewlink" href="http://www.oreillynet.com/conferences/blog/2006/03/how_game_mechanics_can_make_yo.html" target="_blank">gaming mechanics in your social app</a> and your users will love it:</p>
<p style="padding-left: 30px;">In other words, messaging apps average 3 pageviews per visitor, dating apps average 20 pageviews per visitor and gaming apps average 50 pageviews per visitor. As Charles and Jing noted in their presentation, this means that while weâ€™ve always known that gamers prefer gaming to sex, now we know how much they prefer gaming to sex &#8211; 2.5 x!</p>
<p>Read the full story: <a class="previewlink" href="http://lsvp.wordpress.com/2008/05/30/how-social-games-can-retain-their-best-players/">How social games can retain their best players Â« Lightspeed Venture Partners Blog</a></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=234&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>July 1, 2008 -- <a href="http://www.paidcontentisback.com/2008/07/social-design-patterns-for-reputation-systems/" title="&#8220;Social Design Patterns for Reputation Systems&#8221;">&#8220;Social Design Patterns for Reputation Systems&#8221; (0)</a></li><li>February 6, 2010 -- <a href="http://www.paidcontentisback.com/2010/02/job-opportunities-at-social-entertainment-startup/" title="Job Opportunities at Social Entertainment Startup">Job Opportunities at Social Entertainment Startup (1)</a></li><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>February 6, 2009 -- <a href="http://www.paidcontentisback.com/2009/02/social-games-willst-du-mit-mir-spielen/" title="Social Games: Willst Du mit mir spielen?">Social Games: Willst Du mit mir spielen? (0)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://www.paidcontentisback.com/2008/06/increase-the-retention-rate-of-social-apps/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What is a social game?</title>
		<link>http://www.paidcontentisback.com/2008/04/what-is-a-social-game/</link>
		<comments>http://www.paidcontentisback.com/2008/04/what-is-a-social-game/#comments</comments>
		<pubDate>Sat, 26 Apr 2008 00:20:10 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Do you want to play a game?]]></category>
		<category><![CDATA[customer needs]]></category>
		<category><![CDATA[Social context]]></category>
		<category><![CDATA[Social Gaming]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=184</guid>
		<description><![CDATA[The Lightspeed Venture Partners Blog asked &#8220;what is a social game?&#8221;:
Last week I asked what distinguishes a social game from a multiplayer game and suggested that for social games, social context has an impact on gameplay and enjoyment. Parking Wars is a great example of a truly social game on Facebook.
I agree, but let me [...]]]></description>
			<content:encoded><![CDATA[<p>The Lightspeed Venture Partners Blog <a title="Lightspeed Venture Partners Blog" class="previewlink" href="http://lsvp.wordpress.com/2008/03/25/three-examples-of-truly-social-games/" target="_blank">asked</a> &#8220;what is a social game?&#8221;:</p>
<p style="padding-left: 30px;">Last week I asked what distinguishes a social game from a multiplayer game and suggested that for social games, social context has an impact on gameplay and enjoyment. Parking Wars is a great example of a truly social game on Facebook.</p>
<p>I agree, but let me concretize the term &#8220;social context&#8221;: the social context is (in my opinion) your local social network, your peers, your friends, the people you love to communicate and to interact. Social gaming supports these interactions, improves them and strengthens the relationships. This is what (social) gaming is for &#8211; satisfying your social needs.</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=184&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>February 6, 2010 -- <a href="http://www.paidcontentisback.com/2010/02/job-opportunities-at-social-entertainment-startup/" title="Job Opportunities at Social Entertainment Startup">Job Opportunities at Social Entertainment Startup (1)</a></li><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>February 6, 2009 -- <a href="http://www.paidcontentisback.com/2009/02/social-games-willst-du-mit-mir-spielen/" title="Social Games: Willst Du mit mir spielen?">Social Games: Willst Du mit mir spielen? (0)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>September 26, 2008 -- <a href="http://www.paidcontentisback.com/2008/09/why-investors-should-invest-in-startups-like-snipclip/" title="Why investors should invest in startups like SnipClip">Why investors should invest in startups like SnipClip (0)</a></li></ul>]]></content:encoded>
			<wfw:commentRss>http://www.paidcontentisback.com/2008/04/what-is-a-social-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
