During the past months, our trainee Matthias analyzed the virtual goods market, especially in the area of social gaming, social networks and virtual worlds. Today, SnipClip announced at the GamesBeat conference, where Oliver will pitch for SnipClip at the Who’s Got Game competition, that it will publish the results. The press release highlights some interesting insights:
On my search for more figures from virtual items sales in social networks or virtual worlds I got in contact with Vili Lehdonvirta from virtual-economy.org. I am so happy, that he and his colleague Juho Hamari started an own forum-thread on virtual-economy.org, where everybody can share revenue data and other metrics of virtual asset sales market.
This is a really good start and I hope, this can be a central point of metrics of the virtual asset sales market.
Shopping becomes social – again (shopping always was a social activity, but not on the Internet):
Yesterday the US Patent & Trademark Office published Apple’s patent application for “Enhancing Online Shopping Atmosphere.” The main improvement Apple sees, at least here, for online shopping is to make it a more social experience: “One drawback of online shopping is that the experience can feel sterile and isolating,” explains the application. “Customers in such an environment may be less likely to have positive feelings about the online shopping experience, may be less inclined to engage in the online equivalent of window shopping (e.g., will not linger in front of a display), and may ultimately spend less money than their counterparts who shop in physical stores.”
Yes, the hype over Second Life is over. However, there are a few things we (as web-developers and entrepreneurs) can learn from Second Life and other virtual worlds. Second Life showed us, why people pay for content, why they spend not only money online, but also an huge amount of spare time and what customers really seek for on the Internet.
If you are interested, attend the webinale 08 and join my presentation (in German because most attendees are German):
Interested in what paid content and the social web have in common? Then contact me: szugat@paidcontentisback.com. I love to talk about these topics on your public or internal conference, workshops etc.