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	<title>SnipClip. Paid content is back. &#187; virtual worlds</title>
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	<link>http://www.paidcontentisback.com</link>
	<description>Social Networks + Virtual Goods = SnipClip</description>
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		<title>Social Gaming Boosts Virtual Goods Sales in Social Networks</title>
		<link>http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/</link>
		<comments>http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 23:42:40 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[media is social again]]></category>
		<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[GamesBeat]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[Matthias Rademacher]]></category>
		<category><![CDATA[Oliver Hanisch]]></category>
		<category><![CDATA[SnipClip]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Social Gaming]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=763</guid>
		<description><![CDATA[During the past months, our trainee Matthias analyzed the virtual goods market, especially in the area of social gaming, social networks and virtual worlds. Today, SnipClip announced at the GamesBeat conference, where Oliver will pitch for SnipClip at the Who&#8217;s Got Game competition, that it will publish the results. The press release highlights some interesting [...]]]></description>
			<content:encoded><![CDATA[<p>During the past months, our trainee Matthias analyzed the virtual goods market, especially in the area of social gaming, social networks and virtual worlds. Today, SnipClip announced at the <a title="VentureBeat" class="previewlink" href="http://venturebeat.com/gamesbeat-2009/" target="_blank">GamesBeat</a> conference, where Oliver will pitch for SnipClip at the Who&#8217;s Got Game competition, that it will publish the results. The <a title="SnipClip" class="previewlink" href="http://www.snipclip.com/snipclip/infosfor/press/socialgamingboostsvirtualgoodssales.aspx" target="_blank">press release</a> highlights some interesting insights:</p>
<p>Average revenue per monthly active user per year:</p>
<ul>
<li>non-gaming social apps: $0.37</li>
<li>social games: $3.65</li>
<li>virtual worlds: $8.04</li>
</ul>
<p>Market potential for 2008:</p>
<ul>
<li>non-gaming social apps: $215 millions</li>
<li>social games: $340 millions</li>
<li>virtual worlds: $244 millions</li>
</ul>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=763&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>November 24, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/" title="Forum on Virtual Economies">Forum on Virtual Economies (1)</a></li><li>March 6, 2008 -- <a href="http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/" title="&#8220;Virtual goods market size&#8221;">&#8220;Virtual goods market size&#8221; (7)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>December 9, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/xtopia-video-online-virtual-goods-and-social-communities/" title="Xtopia Video Online: Virtual Goods and Social Communities">Xtopia Video Online: Virtual Goods and Social Communities (0)</a></li><li>November 18, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/xtopia-2008-snipclip/" title="Xtopia 2008: SnipClip">Xtopia 2008: SnipClip (1)</a></li></ul>]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Wealthy Virtually Overnight</title>
		<link>http://www.paidcontentisback.com/2009/01/wealthy-virtually-overnight/</link>
		<comments>http://www.paidcontentisback.com/2009/01/wealthy-virtually-overnight/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 21:45:17 +0000</pubDate>
		<dc:creator>Matthias</dc:creator>
				<category><![CDATA[life, the universe and everything]]></category>
		<category><![CDATA[virtual currency]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual wealth]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=657</guid>
		<description><![CDATA[If you want to know, how to get millions of virtual dollars, watch this. Very funny

related postsMarch 25, 2009 -- Social Gaming Boosts Virtual Goods Sales in Social Networks (5)November 26, 2008 -- 10 Tips for Monetizing Social Traffic Through Virtual Currency (0)November 24, 2008 -- Forum on Virtual Economies (1)July 9, 2008 -- How [...]]]></description>
			<content:encoded><![CDATA[<p>If you want to know, how to get millions of virtual dollars, watch this. Very funny</p>
<p><object width="609" height="342" data="http://www.koldcast.tv/koldcast_affiliate.swf" type="application/x-shockwave-flash"><param name="flashvars" value="height=342&amp;width=609&amp;flv=http://koldcast.vo.llnwd.net/o25/flv/virtualwealth_FL8_1000_600x338.flv&amp;backcolor=0x006666&amp;title=Wealthy Virtually Overnight&amp;image=http://www.koldcast.tv/kcmedia/invention_ep6.jpg" /><param name="src" value="http://www.koldcast.tv/koldcast_affiliate.swf" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /></object></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=657&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>November 26, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/10-tips-for-monetizing-social-traffic-through-virtual-currency/" title="10 Tips for Monetizing Social Traffic Through Virtual Currency">10 Tips for Monetizing Social Traffic Through Virtual Currency (0)</a></li><li>November 24, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/" title="Forum on Virtual Economies">Forum on Virtual Economies (1)</a></li><li>July 9, 2008 -- <a href="http://www.paidcontentisback.com/2008/07/how-virtual-worlds-change-the-web-business/" title="How Virtual Worlds change the Web Business">How Virtual Worlds change the Web Business (0)</a></li><li>March 6, 2008 -- <a href="http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/" title="&#8220;Virtual goods market size&#8221;">&#8220;Virtual goods market size&#8221; (7)</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Forum on Virtual Economies</title>
		<link>http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/</link>
		<comments>http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 06:54:15 +0000</pubDate>
		<dc:creator>Matthias</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[forum thread]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[metrics]]></category>
		<category><![CDATA[revenue data]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[virtual asset]]></category>
		<category><![CDATA[virtual asset sales market]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[virtual-economy.org]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=578</guid>
		<description><![CDATA[On my search for more figures from virtual items sales in social networks or virtual worldsÂ I got in contact with Vili Lehdonvirta from virtual-economy.org. I am so happy, that he and his colleague Juho Hamari started an own forum-thread on virtual-economy.org, where everybody can share revenue data and other metrics of virtual asset sales market.
This [...]]]></description>
			<content:encoded><![CDATA[<p>On my search for more figures from virtual items sales in social networks or virtual worldsÂ I got in contact with <a title="Vili Lehdonvirta" class="previewlink" href="http://www.hiit.fi/~vlehdonv/" target="_blank">Vili Lehdonvirta</a> from <a title="Virtual Economy" class="previewlink" href="http://www.virtual-economy.org/" target="_blank">virtual-economy.org</a>. I am so happy, that he and his colleague Juho Hamari started an own <a title="forum thread" class="previewlink" href="http://virtual-economy.org/blog/revenue_data_and_other_metrics" target="_blank">forum-thread</a> on <a title="Virtual economy" class="previewlink" href="http://www.virtual-economy.org/" target="_blank">virtual-economy.org</a>, where everybody can share revenue data and other metrics of virtual asset sales market.</p>
<p>This is a really good start and I hope, this can be a central point of metrics of the virtual asset sales market.</p>
<p>Good bye and stay tuned.</p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=578&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>March 6, 2008 -- <a href="http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/" title="&#8220;Virtual goods market size&#8221;">&#8220;Virtual goods market size&#8221; (7)</a></li><li>June 1, 2010 -- <a href="http://www.paidcontentisback.com/2010/06/cash-community-context-content-currency/" title="Cash = Community * Context * Content * Currency">Cash = Community * Context * Content * Currency (0)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>January 20, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/wealthy-virtually-overnight/" title="Wealthy Virtually Overnight">Wealthy Virtually Overnight (0)</a></li></ul>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>How Virtual Worlds change the Web Business</title>
		<link>http://www.paidcontentisback.com/2008/07/how-virtual-worlds-change-the-web-business/</link>
		<comments>http://www.paidcontentisback.com/2008/07/how-virtual-worlds-change-the-web-business/#comments</comments>
		<pubDate>Wed, 09 Jul 2008 11:17:06 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[of other spaces]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[Virtual Economy]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[webinale]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=266</guid>
		<description><![CDATA[My presentation at the Webinale conference about how virtual worlds change the web business is now online (only in German language, sorry guys):  
related postsMarch 25, 2009 -- Social Gaming Boosts Virtual Goods Sales in Social Networks (5)January 20, 2009 -- Wealthy Virtually Overnight (0)December 5, 2008 -- Virtuelle GÃ¼ter &#8211; Reale Gewinne (0)November [...]]]></description>
			<content:encoded><![CDATA[<p>My presentation at the Webinale conference about how virtual worlds change the web business is now online (only in German language, sorry guys):  <object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=505689 mswebinalevw-1215599512174443-8" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><param name="wmode" value="transparent" /><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=505689 mswebinalevw-1215599512174443-8" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355" wmode="transparent"></embed></object></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=266&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>January 20, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/wealthy-virtually-overnight/" title="Wealthy Virtually Overnight">Wealthy Virtually Overnight (0)</a></li><li>December 5, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/virtuelle-guter-reale-gewinne/" title="Virtuelle GÃ¼ter &#8211; Reale Gewinne">Virtuelle GÃ¼ter &#8211; Reale Gewinne (0)</a></li><li>November 24, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/" title="Forum on Virtual Economies">Forum on Virtual Economies (1)</a></li><li>September 9, 2008 -- <a href="http://www.paidcontentisback.com/2008/09/scientific-literature-about-virtual-goods/" title="Scientific literature about virtual goods. ">Scientific literature about virtual goods.  (1)</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Apple&#8217;s Patent for a Shopping Virtual World&#8221;</title>
		<link>http://www.paidcontentisback.com/2008/04/apples-patent-for-a-shopping-virtual-world/</link>
		<comments>http://www.paidcontentisback.com/2008/04/apples-patent-for-a-shopping-virtual-world/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 09:40:21 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[of other spaces]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Live Internet]]></category>
		<category><![CDATA[Live Shopping]]></category>
		<category><![CDATA[Shopping]]></category>
		<category><![CDATA[Social Shopping]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=170</guid>
		<description><![CDATA[Shopping becomes social &#8211; again (shopping always was a social activity, but not on the Internet):
Yesterday the US Patent &#38; Trademark Office published Appleâ€™s patent application for &#8220;Enhancing Online Shopping Atmosphere.&#8221; The main improvement Apple sees, at least here, for online shopping is to make it a more social experience: &#8220;One drawback of online shopping [...]]]></description>
			<content:encoded><![CDATA[<p>Shopping becomes social &#8211; again (shopping always was a social activity, but not on the Internet):</p>
<p>Yesterday the US Patent &amp; Trademark Office published Appleâ€™s patent application for &#8220;Enhancing Online Shopping Atmosphere.&#8221; The main improvement Apple sees, at least here, for online shopping is to make it a more social experience: &#8220;One drawback of online shopping is that the experience can feel sterile and isolating,&#8221; explains the application. &#8220;Customers in such an environment may be less likely to have positive feelings about the online shopping experience, may be less inclined to engage in the online equivalent of window shopping (e.g., will not linger in front of a display), and may ultimately spend less money than their counterparts who shop in physical stores.&#8221;</p>
<p>Read on: <a class="previewlink" href="http://www.virtualworldsnews.com/2008/04/apples-patent-f.html">Virtual Worlds News: Apple&#8217;s Patent for a Shopping Virtual World</a></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=170&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>January 20, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/wealthy-virtually-overnight/" title="Wealthy Virtually Overnight">Wealthy Virtually Overnight (0)</a></li><li>November 24, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/" title="Forum on Virtual Economies">Forum on Virtual Economies (1)</a></li><li>July 9, 2008 -- <a href="http://www.paidcontentisback.com/2008/07/how-virtual-worlds-change-the-web-business/" title="How Virtual Worlds change the Web Business">How Virtual Worlds change the Web Business (0)</a></li><li>April 25, 2008 -- <a href="http://www.paidcontentisback.com/2008/04/facebook-announces-real-time-notifications/" title="&#8220;Facebook Announces Real-time Notifications&#8221;">&#8220;Facebook Announces Real-time Notifications&#8221; (0)</a></li></ul>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Virtual goods market size&#8221;</title>
		<link>http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/</link>
		<comments>http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/#comments</comments>
		<pubDate>Thu, 06 Mar 2008 15:51:11 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[the market is always right]]></category>
		<category><![CDATA[market]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[virtual goods]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=95</guid>
		<description><![CDATA[An interesting way to calculate the market size of virtual goods describes James McGough in his (quite interesting) blog. Here is the formula:
 Virtual goods market = Potential users x Yearly user spend x Penetration
Read the full article at Virtual goods market size Â« Executive Summary
related postsMarch 25, 2009 -- Social Gaming Boosts Virtual Goods [...]]]></description>
			<content:encoded><![CDATA[<p>An interesting way to calculate the market size of virtual goods describes James McGough in his (quite interesting) <a class="previewlink" href="http://executivesummary.wordpress.com" title="Executive Summary" target="_blank">blog</a>. Here is the formula:</p>
<blockquote><p> Virtual goods market = Potential users x Yearly user spend x Penetration</p></blockquote>
<p>Read the full article at <a class="previewlink" href="http://executivesummary.wordpress.com/2008/02/18/virtual-goods-market-size/">Virtual goods market size Â« Executive Summary</a></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=95&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>November 24, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/" title="Forum on Virtual Economies">Forum on Virtual Economies (1)</a></li><li>January 27, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/social-gaming-virtual-goods/" title="Social Gaming &#038; Virtual Goods">Social Gaming &#038; Virtual Goods (2)</a></li><li>January 20, 2009 -- <a href="http://www.paidcontentisback.com/2009/01/wealthy-virtually-overnight/" title="Wealthy Virtually Overnight">Wealthy Virtually Overnight (0)</a></li><li>December 9, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/xtopia-video-online-virtual-goods-and-social-communities/" title="Xtopia Video Online: Virtual Goods and Social Communities">Xtopia Video Online: Virtual Goods and Social Communities (0)</a></li></ul>]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Where virtual worlds and social networks meet.</title>
		<link>http://www.paidcontentisback.com/2008/02/where-virtual-worlds-and-social-networks-meet/</link>
		<comments>http://www.paidcontentisback.com/2008/02/where-virtual-worlds-and-social-networks-meet/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 09:00:34 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[of other spaces]]></category>
		<category><![CDATA[Mashup]]></category>
		<category><![CDATA[Skype]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[social networks]]></category>
		<category><![CDATA[Unype]]></category>
		<category><![CDATA[virtual worlds]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=54</guid>
		<description><![CDATA[The place where virtual worlds and social networks meet is called Unype (from Skype). This mashup is crazy! Try it yourself:


related postsMarch 25, 2009 -- Social Gaming Boosts Virtual Goods Sales in Social Networks (5)December 12, 2008 -- Message of the Day: About Brands and Fans (0)November 24, 2008 -- Forum on Virtual Economies (1)March [...]]]></description>
			<content:encoded><![CDATA[<p>The place where virtual worlds and social networks meet is called Unype (from Skype). This mashup is crazy! Try it yourself:</p>
<p><a class="previewlink" href="http://www.unype.com/" title="Unype" target="_blank"><img src="http://www.paidcontentisback.com/wp-content/uploads/2008/02/unype.JPG" alt="Unype" height="359" width="428" /></a></p>
<p><iframe src="http://www.google.com/notebook/static_files/blank.html" style="position: absolute; display: block; opacity: 0.7; z-index: 500; width: 18px; height: 22px; top: 28px; right: 121px" id="gnotes-notemagic" frameborder="0"></iframe></p>
<img src="http://www.paidcontentisback.com/?ak_action=api_record_view&id=54&type=feed" alt="" /><h3>related posts</h3><ul class="related_post"><li>March 25, 2009 -- <a href="http://www.paidcontentisback.com/2009/03/social-gaming-boosts-virtual-goods-sales-in-social-networks/" title="Social Gaming Boosts Virtual Goods Sales in Social Networks">Social Gaming Boosts Virtual Goods Sales in Social Networks (5)</a></li><li>December 12, 2008 -- <a href="http://www.paidcontentisback.com/2008/12/message-of-the-day-about-brands-and-fans/" title="Message of the Day: About Brands and Fans">Message of the Day: About Brands and Fans (0)</a></li><li>November 24, 2008 -- <a href="http://www.paidcontentisback.com/2008/11/forum-on-virtual-economies/" title="Forum on Virtual Economies">Forum on Virtual Economies (1)</a></li><li>March 6, 2008 -- <a href="http://www.paidcontentisback.com/2008/03/virtual-goods-market-size/" title="&#8220;Virtual goods market size&#8221;">&#8220;Virtual goods market size&#8221; (7)</a></li><li>February 21, 2008 -- <a href="http://www.paidcontentisback.com/2008/02/twist-me/" title="Twist me!">Twist me! (0)</a></li></ul>]]></content:encoded>
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		<title>The second coming of Second Life</title>
		<link>http://www.paidcontentisback.com/2008/02/the-second-coming-of-second-life/</link>
		<comments>http://www.paidcontentisback.com/2008/02/the-second-coming-of-second-life/#comments</comments>
		<pubDate>Sat, 23 Feb 2008 09:00:27 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[of other spaces]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[virtual worlds]]></category>
		<category><![CDATA[webinale]]></category>

		<guid isPermaLink="false">http://www.paidcontentisback.com/?p=46</guid>
		<description><![CDATA[Yes, the hype over Second Life is over. However, there are a few things we (as web-developers and entrepreneurs) can learn from Second Life and other virtual worlds. Second Life showed us, why people pay for content, why they spend not only money online, but also an huge amount of spare time and what customers [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, the hype over Second Life is over. However, there are a few things we (as web-developers and entrepreneurs) can learn from Second Life and other virtual worlds. Second Life showed us, why people pay for content, why they spend not only money online, but also an huge amount of spare time and what customers really seek for on the Internet.</p>
<p>If you are interested, attend the <a class="previewlink" href="http://webinale.de" title="webinale 08 conference" target="_blank">webinale 08</a> and join my presentation (in German because most attendees are German):</p>
<blockquote><p><a class="previewlink" href="http://it-republik.de/cod/webinale/sessions.php?tid=736#session-1" title="Was wir von Second Life &amp; Co. lernen kÃ¶nnen" target="_blank">Was wir von Second Life &amp; Co. lernen kÃ¶nnen</a></p></blockquote>
<p>Interested in what paid content and the social web have in common? Then contact me: <a href="mailto:szugat@paidcontentisback.com" title="Email to Martin Szugat" target="_blank">szugat@paidcontentisback.com</a>. I love to talk about these topics on your public or internal conference, workshops etc.</p>
<p>Have a good time!</p>
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